Hold CTRL+SHIFT then drag on the line segment control point. CTRL+SPACE to change the segment type.
Wait, is that in the right order? Anyway, it's some combination of those.
You may want to cut the reference arc into a few pieces, so you have nearby snap points to set it to.
In this way, you can construct any filled shape with arcs. You can also make a hole in the middle by making a "U" shape, and bringing the tips of the "U" together so they just touch.
This works for 3DComponentBody objects too, which means you can construct extruded shapes with arbitrary curves (they end up approximated by segments, unfortunately), then convert them to STEP and rotate into any orientation, to construct more complex 3D shapes.
Tim