Nope.
The workaround I use is arc segments.
1. With line and arc segments, draw the profile of the shape you want to make.
2. For circles, rubber-stamp them in the same location, and set the angles of the circles to 0-90 and 180-270 degrees. This gives you snap points in the cardinal directions (make sure snap-to-object is on).
3. Place a 3DComponentBody. Adjust the vertices to the snap points. Grab the control point of a line segment, and press SHIFT+SPACE to cycle through the line modes. Select the arc mode.
4. Drag vertices and arcs until you have the outline, and make a concavity that encloses the hole. Close the concavity by dragging its wall vertices on top of each other, leaving a 'bubble' in the middle. You can use two arc segments to make a complete circle; you use the 0 and 180 (say) snap points to position the vertices, and the 90 and 270 snap points to position the arcs.
5. If this shape does not lay flat, say it's a vertical wall with holes in it: open the Properties dialog and press Convert to STEP. Adjust the angle and position as needed.
Example:
https://www.seventransistorlabs.com/Images/Output%20Interposer%201.jpgThe cylindrical structure on the right is hollow; the plates on the left have rounded bends, and open holes (note the shoulder washers are open in the middle).
It's a pain, but this is the best you can do, short of a 3D tool.
No way to make compound bends (spheroidal, toroidal or saddle shapes, say).
Tim