BackgroundI've wanted to do a project built around an ultracapacitor for a while now. I finally decided to do it and the Game Tin is the result. The Game Tin is a handheld gaming device that is designed to mount inside of an Altoids Smalls mint tin. I incorporated solar cells to augment the limited energy capacity of the ultracapacitor.
Here is a picture of a Game Tin prototype unit put together and mounted in the Altoids smalls tin.
Features- Fully charge in 30 seconds via USB
- Stay charged indefinitely outdoors via solar energy
- Hours of runtime on a single charge when no solar energy is available
- Download and store games and applications
- Eco-concious design
- Open source hardware and software
Here is a picture of the Game Tin prototype PCBs with parts populated.
Tech Specs- 128x128 pixel Sharp memory display
- EFM32GG332F1024 microcontroller
- 48 MHz ARM Cortex M3
- 128 KB RAM
- 1 MB Flash
- Silicone gamepad buttons
- USB Micro B port
- Solar cells (total 44.6 mW power @ Maximum Power Point in 1 sun conditions)
- 10F ultracapacitor with 9mWhr capacity
Current StatusThe Game Tin is still a work in progress but I have some data to share. So far I've ported one game to the platform that was originally targeting the Hackvision Arduino platform. The game is Poofy Adventure and it is a platformer style game. It will serve as a nice test bed for making power optimizations as it is fairly well suited to taking advantage of the memory display. Currently it is not optimized to take advantage of the memory display or other low power features of the hardware. Given that, it has a 1.5 hour runtime off of the ultracapacitor alone with no solar contribution. Outdoors in good sunlight, it will run indefinitely. I'm looking forward to seeing what I can get after optimizing it.
I have more information on my website including a blog talking about various aspects of development and testing. Check it out if you are interested.
Game Tin WebsiteTo make things easy, I'll also include a link here to the source files. The schematic capture and PCB design is being done in KiCad. Here is where you can find links to all of the repositories.
Source filesI am looking to see if there would be enough interest to warrant a small production run eventually. I have a sign-up form on my website you can use to indicate you are interested. I'd be happy to hear some feedback and answer any questions you may have.