I guess I don't use slots much, so haven't seen that issue where I was expecting them to work with a plane layer that also has thermal reliefs. Thinking back, most of the time when I need slots, I have either had them for parts that wanted them for mechanical strength pins, which have no connection, or for metal shields, where I didn't want thermal relief. With QFN thermal pad vias, I just do the connection for that part to the plane layer as direct connect. (And where the thermal vias decimate non GND plane layers leaving little fragments of copper I just mask it away under the part if I can't keep the copper continuous)
My main issue with using poly pours for whole plane layers is when I have all the power and GND planes in place (and I like to have them in place first, goes with the parts placement) it's nice when routing to not have to worry about crashing into polygon pours and causing violations that turn the whole screen green whenever I have a trace that changes layers... even when I turn polygons to draft mode, and then set the polygon to ignore online violations, (I just tried this with a quick sample attempt in a new PCB file and am still seeing the online DRC blow up my whole screen with green the instant I finish routing a track with a via... green goes away when I go to the layer the polygon is on, double click it to get the dialog, then click OK to dismiss the dialog...)
I can shelve the polygons when I route, but then I can't use them at all when I want to run tracks to actually connect to them!
So yeah - my main experience with using polygons as the main planes in a design has been painful, and it's either been when I do need to steal some space to push a sneaky track or two on a plane layer, or where I have had to work on something someone else started.
So is there some nice and simple workflow I'm missing if I want to use poly pours instead of plane layers? I have a relatively simple 4 layer board I'm about to do for prototyping purposes (schematic mostly captured already) and I am willing to try the whole polygon pour thing woith this if I learn something useful from it. I would love to know how to make working with polygon planes less painful.