Author Topic: Serious flaws in 3d rendering in Altium, anything but simple folds.  (Read 2641 times)

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Offline mrpacketheadTopic starter

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The 3D features of allium are actually pretty useful. I've been using them to be able to create 3d models so mechanical can do their magic with cases etc;

Most recent board has some more complex board cut outs and fold zones for flex, and allium really spits the dummy, the result is boards that don't fold..  Have raised a case with Altium and they adivse;

"this is a limitation of allium, it doesn't recognise the geometry of the board".. Sigh, if its good enough to be able to draw it!

I can produce the actuall working gerbers ok, but Im going to have to model the 3d bits as a separate process.  and that is sort of non trivial!
On a quest to find increasingly complicated ways to blink things
 

Offline RF-Tech

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Re: Serious flaws in 3d rendering in Altium, anything but simple folds.
« Reply #1 on: January 05, 2015, 02:57:19 pm »
I recently designed a rigid-flex board with multiple bends, and was able to create a step with it in the folded configuration and import it into solidworks without any problem.....but one.....I had placed a 9 pin connector on a section of flex that was to be flexed (bent), and it was not able to do it.  Once I removed the connector, which was not meant to be on a flex section it worked correctly.
 

Offline mrpacketheadTopic starter

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Re: Serious flaws in 3d rendering in Altium, anything but simple folds.
« Reply #2 on: January 06, 2015, 08:15:43 am »
sadly not my problem.   I'd not even put components on the board!
On a quest to find increasingly complicated ways to blink things
 


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