I'm a beginner and this is my guide
When I was in my 40's I decided that SMD's were the spawn of satan and they would never catch on
Now approaching 59... that's a long way from 60 just so you know... I have decided to start using surface mount devices. It makes perfect sense really. Now that 15+ years have gone by, I can't see worth a damn and my hands shake more than they used to (but not much). I normally work on things with tubes in them but I have an OtherMill Pro and dabble in making my own boards every now and then. I use the mill to make a prototype and then order from Osh Park if I want commercial boards (like for friends or gifts). When it comes to ordering boards, size matters
This isn't the first project but it's a good for illustrating my list of things that a beginner should know about soldering surface mount devices. It's a double sided board with a bunch of 2.2k ohm resistors on both sides. There's also a diode and cap for rf detection. Apparently they screwed up the board somehow and the surface mount cap location is not usable.
In no certain order these are the things that I know about soldering SMD's.
Opinions
(1) if someone tells you that you don't need a microscope to solder SMD's, poke their eyes out with a sharp stick and take their microscope (not really but that's bullshit)
(2) use the correct soldering iron and tip. A 1/4" chisel tip might work fine on that old 1948 Zenith AM radio but it's not going to cut it for SMD work
(3) make no mistake, SMD's ARE the spawn of satan. Especially if they are smaller than 0805
(4) it's best if you know at least one or two expletives.
(5) Do Not Yell Expletives at the Board While Looking Thru The Microscope. Your components will flit off into whatever dimension those little bastards come from
(6) Concerning item 5. Add Sneezing, Coughing, or in some cases, Breathing to the list of things that shouldn't be done
Laws of Physics
Law 1: If your project requires x components, buy at least two more than x. SMD's can occupy other dimensions, so if you drop one, it's gone, forever.
Law 2: If you place a component on the board you will need to either turn it or flip it or both
Law 3: If you drop a component and it stays in this dimension (lands on the bench) it will be upside down. Especially if it's a resistor or capacitor. They are top heavy
Law 4: When you solder a resistor or capacitor to a board, make sure you either solder them all such that the numbers are the opposite of the silkscreen or solder just one the wrong way around. This will drive some people batty and it can be a source of amusement
Law 5: Make up some bullshit like Law 4 to try to cover up the fact that you soldered 1/2 the resistors on your board opposite of the silkscreen
Law 6: If a kit manufacturer supplies 2 extra components you will, at a minimum, lose 2 components
Law 7: The first component that you pick up with tweezers will make a click sound and disappear never to be seen again. Proof they come from another dimension
Law 8: Resting the barrel of the soldering iron on your finger to stabilize it will result in some level of chaos and pain. Don't do that
Law 9: Once you get into a rhythm don't take a break. If you stop in the middle of a project you will come back with the coordination of a spastic ape and fling components off into the other dimension (where satan stores them), tombstone parts, and generally turn your nearly complete board into an ugly mess.
Law 10: If tweezers were the size of a small rocket we could use them to launch spacecraft on intergalactic missions. They apparently contain some form of warp drive
Feel free to add any helpful advice that you see fit. Laws can be added at will. They are like speed limits, nobody follows them.
Endeavor to persevere