I'm not sure a wider FOV would be favourable over the higher res. I never find myself wishing for a wider FOV but I do fine myself wishing for a better resolution.
I can see how if it got to 170* FOV you might start to get peripheral vision motion effects to enhance the feeling of speed.
Having a 1080x1200 screen right in front of your eye sounds great, but it is only a few cm from your eye, if you sit that close to normal 1080p monitor it looks lower res.
But.. it's more the expanded field of view that hurts the res. I think if you zoom and focally warp your normal monitor view to include all that the VR headset does you will notice a drop in detail. For me this manifests in the multifunction cockpit displays not being easy to read and on carrier ops you can't make out the "meat ball" at 3/4 mile without using the VR zoom function.
8K VR sounds awesome, but I believe the issue is, nothing practical can run it. I'm not sure if it was PiMax or the other one that came out was something like $8000 dollars can came with dedicatedly tuned video cards... yes cards.
The Oculus involves two 1200x1080 screens and a mirror on your monitor which you can sometimes reduce in res, sometimes not. It struggles to get 45fps with high details, becomes seriously stuttery with the sliders maxed, where it wouldn't on a single 1440p monitor. This is why most of the "off the shelf" VR games in the occulus store etc. are absolute rubbish, they are so low res, low detail to keep mediocre systems running at 90fps.
I haven't watched the LTT video on the 8K VR, I might watch it tonight, but I'm going to guess they are throwing some serious hardware at it, like dual 1080Ti SLIs or similar and probably still complaining about frame rates.