most of your work is largely static shots, so surely it makes sense to prioritize image quality over motion quality? 50fps adds basically nothing, while subtracting substantially.
The streaming encoder only updates blocks of pixels where there is a change detected between frames. A still image at 10 billion fps will use pretty much the same bandwidth as a still image at 25 fps. This is how VBR works.
However, when there is motion involved such as panning, other vector algorithms come into play. For example in a slow panning image, the codec will extrapolate groups of pixels moving linearly in a particular direction and simply use vectoring to move them, and only redraw new information coming into the frame. Again, higher framerates don't really affect bitrate, because although there are more frames, each frame introduces less information, and this ratio is directly proportionate (however there is some overhead in front/ back porch and the like).
Even on a cut frame between two completely different frames of high complexity, the bandwidth required is a factor of resolution, not so much framerate. The only time this is not true, is if the cuts are happening faster than the base framerate (25fps in your example). An instance this might happen is if you shot 60fps random noise on a scope screen compared to 25fps - then you would eat into bandwidth and resolution would most likely be compromised.
BTW this is what they mean when you hear temporal algorithms mentioned with regards to video codecs. The encoder is looking ahead and comparing frames and subdivisions of frames (referred to as blocks) classifying their 'behavior' and then going back and marking the blocks accordingly as they are drawn so they can be handled in the most efficient manner. These days the algorithms are so complex that they are nesting blocks within blocks, so you can have a large block with vector movement, which then has a sub section which is being refreshed with new information as it's parent block is vectored across the screen. Ah, my head hurts now...
Watch your software when it's rendering (or encoding) and see how quickly it smashes through still images and slow pans, compared to cuts and very fast pans. The codec only updates what it needs to. The look ahead is also a part of the reason why the progress bar gets to the end before the render is actually complete.
Uncompressed formats update every frame in its entirety, every time, even if two adjacent frames are identical.