^ The Space Navigator controls and things like that are pretty slick. I've seen them before. They take a bit of practice to get used to, but I've seen SolidWorks jockeys use them like turning a part in your hands. Very useful.
As interfaces go, I'd be happy if:
1. CAD companies actually sat down with users (new users, not old, stuck-in-their-ways users!) and good interface designers and made something utterly intuitive, easy to learn and easy to use.
As an example, Altium is one of the better interfaces out there, but it still leaves a lot to be desired.
As a counterexample, AutoCAD has hardly changed since 1982. The biggest innovation? Sometimes you can click a mouse on things. They still have the fucking command line entry, seriously? I'm not even kidding.
2. CAD companies of all types sit down with each other and establish standards for user interface functionality. I fully made the realization the other day that:
- I had Altium, AutoCAD and a PDF open
- Altium uses right mouse button to pan
- AutoCAD uses middle mouse button
- PDF uses left mouse button (Hand tool)
Other software is awkward or impossible to pan in, and often you find yourself zoom-panning (where the zoom action centers around the mouse cursor, allowing you to walk with alternate zoom levels). Examples off the top of my head: an old copy of PhotoShop; Multisim; Doom Builder*.
*Now there's a throwback... those of you who may not remember, Doom, that great game... from 1993! People still play it and create levels and software. It's aged surprisingly well. I don't do much myself, but I have the tools, new and old.
Tim