General > General Technical Chat
Apple Vision Pro: for me, epic failure
DiTBho:
--- Quote from: Bud on February 05, 2024, 08:50:54 pm ---Tell her you met two nice girls in the Metaverse
--- End quote ---
I tried such an app. A kind of Skype that reconstructs the user's face and displays it in 3D, and at a certain point, during the chat, I felt I was in a cartoon.
But it looks even worse than what they showed in one of the Futurama episodes :-//
DiTBho:
Umm, this video catches my vibes about the "vision".
MT:
https://twitter.com/i/status/1754095794536538224
https://twitter.com/insidershut/status/1754117487854035410
https://twitter.com/TobiMuelhauser/status/1754372257663856886
:popcorn: :horse:
BradC:
--- Quote from: MT on February 06, 2024, 05:58:04 am ---https://twitter.com/TobiMuelhauser/status/1754372257663856886
--- End quote ---
Looks a bit like an orchestral conductor with epilepsy.
Berni:
--- Quote from: DiTBho on February 05, 2024, 09:13:15 pm ---
--- Quote from: DiTBho on February 05, 2024, 11:37:43 am ---Real-life-use challenge: somehow passed - guess Ania is still lauthing - but...
ummm, after 2 hours I had severe pain in the back of my neck, shoulders, and dry eyes.
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I think I understand one of the reason why I found it so uncomfortable :o :o :o
Reality comes through the front cameras, which, in my opinion, are too small and do not have enough aperture to work when there are not optimal light conditions, this explains why I continued to stimulate the muscles of my neck, to find, from time to time, the optimal angle, and consequently why I continually blinked, feeling annoyed by the focus.
Using the VR Pro in a much brighter environment, without exaggerating to avoid to saturate the cameras, is much much less annoying.
Using it outdoors... in certain conditions it is even impossible or very annoying.
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Yeah the problem is that it is very difficult to make a camera that has the same performance as the human eye. Not only does it have to have a lot of dynamic range but it also needs a lot of resolution. Sure humans only see in a lot of resolution in the middle of our field of view, however since you can move your eyes around it means the camera has to try reproducing that high resolution everywhere. The Quest 3 also has serious problems with AR passtrough in low light, there it cranks up the ISO in low light, making the image grainy (since extending the shutter time is not an option as reducing the framerate would make you feel sick).
Image being out of focus is usually a problem with the positioning the headset. The pancake technology lenses while providing a much sharper image still have a issue with having a really small sweat spot of where the users eye must be in order for them to work well. The more you go out of that sweet spot the blurrier it gets. Left right alignment is taken care of by the IPD adjustment, but the up and down alignment depends on how you fit it to your face.
As for neck strain that is likely from the weight of the headset hanging on the front of your face, making the neck have to work against that to keep your head up. (This is one benefit of putting the battery on the back of the headstrap, providing counter balance)
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