General > General Technical Chat
Color Laser Printer WIFI (Although I'm old!)
tooki:
I completely agree with everyone who hates these modern “airy” layouts.
I’ve never understood people who get big displays and then just run everything maximized, with huge margins, especially once we went widescreen. (And it’s those people who are responsible for many such websites, since designers don’t want their sites to be “ugly” on such widescreen displays.) I run a windowed OS because of being able to... drumroll... have windows!* Running full-screen negates this!
The only things I EVER use full screen for are video playback, games, and flipping through photos.
*I find it particularly perplexing that Windows is such a maximized-focused GUI. Like... you’re called Windows, why do you not encourage people to actually use windows, and not full screen or tiled apps?!?
SilverSolder:
The problem is that many "ordinary" computer users get lost if there are too many windows open... or too much information on the display for them to take in. So Microsoft (and others) have the issue of needing to cater to the lowest common denominator...
Sadly, what seems to be happening, is that "skilled users" are now being ignored...
rsjsouza:
--- Quote from: james_s on March 04, 2020, 06:31:55 am ---The thing that jumps out at me is that a 2990x1440 is displaying maybe half the information than can reasonably be fit on a paltry 640x480 display. The low information density trend drives me nuts, modern UI design reminds me of Duplo blocks for kiddies, resolutions get higher so they make UI elements bigger. What's the point of such a high resolution display if not to fit a lot of content on it at once?
--- End quote ---
I agree that the number of pixels is quite wasted with such little amount of information, but I also see the issue from another angle.
The cellphone screen is simply too small - cramming more pixels there will forcefully have some sort of redundancy, given that you need to cater to both the eye (high resolution) and the finger (a ridiculously low resolution). Add aging to the mix and you get clashing requirements that should have been solved with an appropriate scaling/zoom natively integrated into the oS (and not by every developer such as the browsers, for example).
One additional aspect is that the extra pixels per character bring better readability (as well as the use of greyscale/RGB subpixel). Coming from a long tradition of reading books in palmtops and smartphones, I can tell my eyes feel quite comfortable with the newer screens. Sure, age does not help and I now have difficulty with the smaller fonts.
In time: I also hate the plastered and toy-like appearance of modern OSes and GUIs (I had a rant somewhere in EEV about one of the latest updates to the Android of my Samsung Galaxy S9, but I can't seem to find it).
Bud:
--- Quote from: tooki on March 04, 2020, 04:56:18 pm --- you’re called Windows, why do you not encourage people to actually use windows, and not full screen or tiled apps?!?
--- End quote ---
It is simple. Because their CEO, whose name i can't pronounce, likes it that way personally.
rdl:
In the 90's a 640x480 display would typically be on a 14" screen. Those same pixels today on a 2990x1440 display would need a 65" screen. A bit too big for the average desk. Extra pixels have to be used just to make things look good and text readable, so I don't think a proportional increase of information density is possible, but it could be much better than it is.
Many game companies have failed miserably at providing some kind of text scaling for high resolution screens resulting in information that's all but unreadable if you play on a TV. Web and OS designers seem to be at the other end of the spectrum, exaggerating the size of elements far too much. Youtube is an example.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version