| General > General Technical Chat |
| How many people code in C these days, and if so, why? |
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| bd139:
https://documen.tician.de/pycuda/ :popcorn: |
| nctnico:
--- Quote from: bd139 on May 09, 2020, 05:41:26 pm ---https://documen.tician.de/pycuda/ :popcorn: --- End quote --- You kind of beat me to it... Ray tracer in Python: https://excamera.com/sphinx/article-ray.html |
| engrguy42:
--- Quote from: bd139 on May 09, 2020, 05:41:26 pm ---https://documen.tician.de/pycuda/ :popcorn: --- End quote --- Hmmm...if I didn't know better I'd think that maybe the only goal of some folks here is to prove me wrong, and they'll go Google crazy to find exceptions to what I say.... Nah, can't be. :D BTW, at the time I was starting to get into raytracing I was using C#, and wanted to stick with it for the GUI aspects. I wanted to do a raytracer, but have user control (buttons, windows, user controls, etc.). Unfortunately, integrating the CUDA-related stuff for my NVIDIA GPU's was, as far as I could tell, a HUGE PITA. So I relented and did it in C++. When I saw all the support stuff available if I did it in C++ (including NIVIDA resources), it seemed clear that C++ was the way to go. For me. Now I'm sure others were willing to use other languages, but I wasn't. Again, I apologize for not going the extra mile. Bad boy. |
| Karel:
--- Quote from: engrguy42 on May 09, 2020, 05:08:10 pm ---BTW, who gives a F*** what Linus Torvalds thinks? --- End quote --- I do. I learned a lot from Linus and the Linux kernel development in general. |
| SiliconWizard:
You can obviously write raytracers without using CUDA, and that's probably what most people were thinking about here when you made that first statement. But if I were using CUDA, I would personally indeed NOT bother (although it's certainly possible) using any other language than C or C++. |
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