Author Topic: WebGL2  (Read 5902 times)

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Offline MK14

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Re: WebGL2
« Reply #25 on: July 12, 2022, 11:50:26 am »
Point taken. I have completed the next stage of my website.

It triangulates a polygon by extrusion for WebGL.

Its uploaded now.

 :P

That's wonderful now.  So, I've gone and bought 3 of your guitars and, a couple of your amplifiers.  I'm so relaxed now, that I've lost my habit of writing highly sarcastic responses, in some posts.
 
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Offline YurkshireLad

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Re: WebGL2
« Reply #26 on: July 12, 2022, 11:54:33 am »
I'm not sure I get the link between guitar amps and WebGL.

When I started my business, I decided that my web site would use only WebGL. HTML is painfully slow.

I am a sole trader and Electronics Enthusiast, and building and selling amplifiers, building web sites, and using WebGL, are all things that I am becoming more interested in and gaining more practical knowledge about.

I use this forum to teach, learn, and and share knowledge.

HTML is painfully slow? Painfully slow at what?   |O
 
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Offline Peter TaylorTopic starter

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Re: WebGL2
« Reply #27 on: July 12, 2022, 01:18:27 pm »
At being a user interface.

As a real time, embedded software developer, I expect the letter r to appear on my screen about 12 milli-poofteenths of the circumference of a bee's pubic hair of a second before my finger touches the 'R' key.

 :-[
« Last Edit: July 12, 2022, 01:28:35 pm by Peter Taylor »
 

Offline ebastler

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Re: WebGL2
« Reply #28 on: July 12, 2022, 03:12:45 pm »
Point taken. I have completed the next stage of my website.
[...]
 :P

It seems that you are not interested in constructive suggestions regarding either your website or your product. I will refrain from those going forward.
 
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Offline YurkshireLad

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Re: WebGL2
« Reply #29 on: July 12, 2022, 04:31:08 pm »
Define "user interface". A UI to do what exactly?
 
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