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"No wireless. Less space than a Nomad. Lame."
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Jeroen3:
Opinion: Current vr tech is limited by the price point for the target audience. There is amazing stuff around but it requires a lot of additionalities.  Good VR is not cheap today yet. Meta tries, but their quests aren't magic either and require significant external pc and fiddling with software to do anything real. This limits development of applications to either the very rich companies, demonstations and the highly motivated.

Perhaps apple will kickstart companies?

Concidence: Apple priced vision pro the same as HoloLens 2.

I think Apple seriously entering this market will boost innovation from other brands and suppliers. Eventually leading to a lower price for everyone.

Apple is a big player with a lot of cash, and when big players invest in partners to develop tech the partners capabilties also improve and they are able to offer new stuff to competitors. This is a good thing, even when it flops.
Also, the people working on this at apple won't all stay at Apple and this knowledge, even through NDA's, will find it's way out.

But yes, it's f'kin expensive. The audience reactions on this are funny. But so are their macbooks, which the thing basically is.
Haenk:

--- Quote from: Jeroen3 on June 07, 2023, 08:37:30 am ---But yes, it's f'kin expensive.

--- End quote ---

I don't think "expensive" would be a problem. Apple users are/were never short of money, I guess (maxing your IIfx would have been the ultimate experience). But this is such a niche product, outside their mass product spectrum.
nctnico:

--- Quote from: Haenk on June 07, 2023, 10:02:02 am ---
--- Quote from: Jeroen3 on June 07, 2023, 08:37:30 am ---But yes, it's f'kin expensive.

--- End quote ---

I don't think "expensive" would be a problem. Apple users are/were never short of money, I guess (maxing your IIfx would have been the ultimate experience). But this is such a niche product, outside their mass product spectrum.

--- End quote ---
I don't think so. It is a perfect product for people that are stuck inside cities because there is nowhere to park a car and public transport sucks. So if they want to go out, they put on the VR headset and step onto a multidirectional walking pad or spinning bike to go for a trip 'outside'.
globoy:
Ars has an initial handson https://arstechnica.com/gadgets/2023/06/hands-on-with-apple-vision-pro-this-is-not-a-vr-headset/.  As expected good and bad, but it does seem to be a step up.

The thing that looks interesting from my perspective is the software environment for it.  I think it's smart of Apple to essentially make it a continuation of their mobile environment (iPhone, iPad).  This means there are a *lot* of developers out there who can transition over.  This is different than Microsoft's development environment for Hololens, for example.  And would position Apple well for the time when the technology both comes down in cost and can be implemented in more appealing form factors.

Apple's virtual Facetime people are a bit creepy in that uncanny valley way but the whole product is definitely not as juvenile as Zuckerberg's vision.

I definitely hope there's an API to allow access to the front facing OLED screen.  That thing is just begging for googly eyes and other fun stuff.

tom66:
The 2 hour long battery life and external battery did kind of surprise me for Apple.   This is a company that has long emphasised battery runtime, Macbook Air achieving in limited circumstances 18hr long runtime, even my 6yr old iPad 10.5" achieves days of occasional usage and my iPhone manages a whole day on a charge.

No doubt, there is a tonne of processing power and capability under the hood, but 2 hours?  That really isn't great.  The size of battery pack suggests roughly 5,000~6,000mAh @ 3.7V - about 15Wh say - so the product is pulling about 7-8 watts in normal usage.

Compared to what an iPad pulls when playing a movie, around 2-3 watts?  (30Wh battery with 10hr runtime.)  It's quite a big penalty for augmented/virtual reality, and is going to hamper adoption as an 'all day' usage device (they suggest it for spatial computing, so would people be expecting to use this for a whole workday?)
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