General > General Technical Chat
"No wireless. Less space than a Nomad. Lame."
globoy:
Apple's take on AR has arrived.
Without wading into religious waters, it does seem to pack a lot of amazing tech in what looks like a pair of old ski googles.
thm_w:
$3400
https://www.theverge.com/2023/6/5/23738968/apple-vision-pro-ar-headset-features-specs-price-release-date-wwdc-2023
https://techcrunch.com/2023/06/05/apple-headset/
"The headset has a glass front and an aluminum frame, containing five sensors, 12 cameras, a 4K display for each eye, and a computer that’s apparently cooled with a fan."
"The hardware utilizes a new feature called “EyeSight,” which uses a front-facing display to reveal your eyes to other people in the room (compensating for the opaque visor), creating an “authentic representation of you” on the curved front glass. This is accomplished through an initial facial scan. That image is also used as your avatar to represent you to other people wearing the headset."
This has to be a flop consumer wise just due to the price, but, interesting take and design ideas for sure.
Might be useful commercially for museum/tourist walk-throughs, etc.?
Haenk:
Impressive tech demo, but soon to follow Metas billions of wasted dollar in 3D on the trash heap of history.
(I mean, come one, what was their market strategist thinking? 3D television has been dead for years, META has been in the market for years and recently dropped their prices significantly. Not one single sign of a possible positive trend there...)
tom66:
Does strike me as Apple trying to make VR a hit without fundamentally understanding most people don't really like VR. It doesn't matter how many other features you add to it, the fundamental experience of VR for many is 30-60 minutes is enough before feeling a bit sick and disorientated.
There's a small section of enthusiasts who keep the technology alive but Apple likes to make mass market products so I wonder how well it will do in the longer term.
Marco:
The point is mostly reducing VR/"AR" to practice so you know where to throw up patent minefields, as long as you're doing that any way you might as well market it at ridiculous margins and still make a profit because of your devoted consumer base.
Apple is here because Microsoft and Meta are here, they've got the money laying around to prevent getting driven into a corner by patented monopolies, they're rather on the giving end of that.
Navigation
[0] Message Index
[#] Next page
Go to full version