Author Topic: Returning VR games to the arcade & addressing the problem of VR motion sickness  (Read 684 times)

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Offline jonovidTopic starter

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VR helmet & gloves without any body feel is like a ghost in a fish bowl. you can see it but have no feeling of touch.
the VR hand grips are just as gloves floating in the air, leading to motion sickness.
however, with a VR mech resistance suit. feel and resistance is added to the arms and legs. by way of geared motors at the suit’s joints.
with rotary encoders tracking the body of the operator in 3D space.
hands can also feel touch.  walls are solid to the touch.  objects have mass when picked up, feet feel the floor or ground as you walk.
game console manufacturers need to understand VR with a mech resistance suit, is more suited to arcade machine design
because of the cost and complexity. also, a VR suit the head helmet with gloves are all tied together to a spine or vertical pole
that the operators back are leaning against and feet set on foot platforms. it’s a strap yourself in experience. See the image example this is a powered exoskeleton gives some idea as to how a VR arcade setup would work.  virtual reality laser tag game.

The emergency stop button, this is the only immersive breaking experience added to the VR video
So, the operator can end or stop the game if needed.  An always viable red stop button on screen
Above the player’s head. That is also on the head helmet.  This would cut the video and shutdown

Oculus needs to look at this.
Hobbyist with a basic knowledge of electronics
 

Offline james_s

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A friend of mine has a VR setup at home. I used it once and it was pretty amazing but I got so nauseous that I felt physically ill for the rest of the day. I never tried it again, even just thinking about VR makes me feel a bit sick now.
 

Offline jonovidTopic starter

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A friend of mine has a VR setup at home. I used it once and it was pretty amazing but I got so nauseous that I felt physically ill for the rest of the day. I never tried it again, even just thinking about VR makes me feel a bit sick now.
hoping someone will finally figure it out. the uncanny valley in VR is seeing it, but not feeling it in an immersive moving 3D world.
just as trying to read a book in a moving car when you not in control of it.
gaming console companies interested in VR need to look into VR video arcade development.  or public VR zones.
Hobbyist with a basic knowledge of electronics
 


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