Author Topic: 50k fps Slow Motion photography of old 'Vector' style arcade games.  (Read 1083 times)

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Offline BrianHGTopic starter

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Ok, just interesting to look at old Atari Vector style arcade games filmed at 50k fps.


« Last Edit: December 23, 2021, 03:56:40 am by BrianHG »
 
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Offline james_s

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Re: 50k fps Slow Motion photography of old 'Vector' style arcade games.
« Reply #1 on: December 23, 2021, 05:06:44 am »
I have a few Atari vector games implemented in FPGAs and those you can easily clock much, much faster or slower than the original clock rate and since the video hardware does not require any specific timing, it can deal with it just fine. Using an analog scope as a display I slowed it down to the point that I could watch the beam dancing around tracing out the various objects on the screen in real time, and then sped it up to about 30x the regular speed, a magnetic deflection vector monitor wouldn't have kept up with that but the scope can.
 

Offline Picuino

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Re: 50k fps Slow Motion photography of old 'Vector' style arcade games.
« Reply #2 on: December 23, 2021, 10:01:22 am »
Games based on vectors on the screen instead of pixels have always caught my attention. In my case one of the first ones I played was the asteroids.

 

Offline james_s

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Re: 50k fps Slow Motion photography of old 'Vector' style arcade games.
« Reply #3 on: December 23, 2021, 07:12:09 pm »
Unfortunately that clip (as with most) is from an emulator and does not even begin to do justice to Asteroids. I just took a quick video of my cabinet, it's hard to hold the camera and play one-handed but you can get at least an idea of how the real deal looks. This game makes arguably the best use ever of the unique capabilities of a vector display. The dynamic range is incredible with those blinding white missiles on an inky black background.

https://youtu.be/iSRS2-qJJsA
 
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