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The EU is banning 8K TV's!!!
MK14:
--- Quote from: james_s on November 10, 2022, 02:38:23 am ---Part of it might be the same as was true with CRT projection and plasma, out of the box the brightness and contrast is usually cranked way up. If you dial it in to something sensible it will greatly increase the life of the display.
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That's a good point. When watching expert opinion, as to how to use/treat an OLED TV. They do talk about that. It goes something on the lines of that it is the sheer excessive temperature of the OLEDs, on parts of the picture which have a combination, of excessive brightness (hence temperature rises up), and a picture which keeps them continuous on for long enough (something like 5 seconds or so).
Then the (relatively) excessive temperature, 'burns' the OLEDs, at that position.
So, by merely turning the brightness down to more sensible/relaxed levels. The excessive temperatures, don't occur, and hence neither does the OLED screen burns.
I can't remember the recommended percentage. But the advice, seems to boil down to keep the brightness level, no more than 45% (N.B. I DON'T KNOW what the percentage should be. If you need to know, then feel free to find out, from a proper source) of full-brightness (or some magic level), to minimize the risk of screen burns.
But, also might need a number of other rules, to keep the screen safe/safer from getting screen burns.
MK14:
--- Quote from: NiHaoMike on November 10, 2022, 02:40:02 am ---
--- Quote from: MK14 on November 10, 2022, 01:08:35 am ---I guess different people, react to the possibility of OLED burn in, in different ways. There are many different usage scenarios, for TVs as well. E.g. Some people game on them (bigger risk of burn in), while others only watch movies on them.
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I think competitive gamers consider OLED/QLED screens a consumable item. If it burns in, they use it as an excuse to upgrade to a newer one.
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Thanks. That makes sense.
The potentially extremely rapid response times of OLED TVs (no slowdown effect, like with LCDs, which tend to introduce delays). Would be very attractive to gamers, if they play competative multi-player games. As the response times (at least in their opinions, but probably in real-life as well), can be extremely critical, to doing well at it.
Opinions vary though, as to how importortant refresh-rates/response-times, really are.
Linus Tech Tips, have done quite a good video, illustrating, why faster monitors, are useful in competative gaming.
They have done at least two videos on it. I'm not sure if the following one, is the best one, of theirs. Also, there may be other videos on this subject area, which could be better.
PlainName:
--- Quote ---You’re talking about computer displays.
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Yes, and considering the similar effect to being in a cinema. TVs currently don't take up all your vision whereas a decent cinema experience can very nearly do so. A huge screen reasonably close, as opposed to an humungous one a bit further away.
--- Quote ---At work, I have two 27” 4K displays, run with Windows at 150%
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How is that much different? Instead of ramping up to 150% you could've just got a lower resolutions screen at the same size.
Zero999:
--- Quote from: PlainName on November 10, 2022, 11:54:33 am ---
--- Quote ---At work, I have two 27” 4K displays, run with Windows at 150%
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How is that much different? Instead of ramping up to 150% you could've just got a lower resolutions screen at the same size.
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No, because setting to 150% doesn't scale everything up, making it more pixelated. It simply draws everything bigger. Vector based UI elements such as text and buttons still have more pixels on high resolution screen, compared to a low resolution screen, when drawn to the same size.
PlainName:
So if there was 8K input it would look better than upscaled input despite you not being able to see the individual pixels?
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