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What's special about expensive "audiophile" amp/DAC?
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tooki:

--- Quote from: NiHaoMike on March 06, 2020, 12:46:03 am ---
--- Quote from: tooki on March 05, 2020, 04:21:40 pm ---Say what now?!? No, the exact opposite has been happening for years now: the loudness war. Tons of recordings are being released with absurdly high levels, often clipped. (And previously-good recordings are being re-released in such a fashion!)

--- End quote ---
Some content hosts like Youtube are fighting it by reducing the volume of content recorded too loud. I'm not exactly sure but they might even end up making it quieter than it would be otherwise in order to really penalize the overuse of dynamic range compression.

--- End quote ---
Apparently, Apple Music (the streaming service, not the song purchasing on iTunes) applies mandatory volume normalization (“Sound Check”), and some in the industry hope that this will help, since it removes any advantage of recording “hot”.

Then again, for many years now Apple has had the “mastered for iTunes” program/label, whereby the studio uploads a special master optimized for playback via 256Kbps AAC. So it’s entirely possible that studios will continue to use a different master for CD as for iTunes. (I assume that iTunes and Apple Music use the same master uploads.)
nctnico:

--- Quote from: NiHaoMike on March 06, 2020, 12:46:03 am ---
--- Quote from: tooki on March 05, 2020, 04:21:40 pm ---Say what now?!? No, the exact opposite has been happening for years now: the loudness war. Tons of recordings are being released with absurdly high levels, often clipped. (And previously-good recordings are being re-released in such a fashion!)

--- End quote ---
Some content hosts like Youtube are fighting it by reducing the volume of content recorded too loud. I'm not exactly sure but they might even end up making it quieter than it would be otherwise in order to really penalize the overuse of dynamic range compression.

--- End quote ---
I like dynamic range compression in videos because it makes the voices easier to understand and the sound effects less pronounced.
tooki:
Well, IMHO, the issue of dynamic range is completely opposite in music compared to videos and music: if music has far too little dynamic range, movies and videos suffer from too much. Action movies have just plain excessively loud sound effects like explosions, and YouTube videos in particular often have terrible sound levels, with music intros and whatnot being wildly too loud compared to speech.
SiliconWizard:
Looks like the thread pretty much went as I was expecting. :-DD


--- Quote from: tooki on March 06, 2020, 07:57:50 pm ---Action movies have just plain excessively loud sound effects like explosions, and YouTube videos in particular often have terrible sound levels, with music intros and whatnot being wildly too loud compared to speech.

--- End quote ---

Sound mixing and mastering in videos/films is just a completely different thing than with music obviously, and is a skill that has to be learned. The mastering for films projected in theaters should be pretty different from the one made for home viewing (completely different environment, equipment, sound level...) DVDs/Bluerays are usually remastered for this use with varying success.

But Youtube videos? As I just said, this is a skill to be learned, you just don't improvise it and get good results. So of course, most Youtubers haven't learned any of this, and just produce crap. Just like you would play crap on a guitar if you can't play - doesn't matter if the guitar has become cheap to buy and looks easy to use ::). And given the very varied equipment on which people watch Youtube videos, it's especially tough to get good results for everyone, so it's never going to work if you don't know what you're doing.
Porama6400:
well, ouch.
Didn't expect this thread to go this way.

I'm just curious whether if there's a good explanation technical wise.
(As based on my very limited experience, I can't think of anything that will make BOM cost that much)

Your guys explanation make sense though, maybe I shouldn't try to find reason about audio stuff
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