It took me some time, there is a new version of the software.
Mostly I took your advice - Mike - thank you for your review!
little background: The program is written for DirectX.
Therefore I had to decide my line: either
1. I have full featured 3D or
2. I can use windows GUI (based on GDI, not DirectX).
Direct3D full screen excludes typical windows user interface widgets.
I decide for 3D quality - now I have to crate my own GUI, at least for some basic tasks.
That is like in most of the 3D games.
However, now, I have made a big step towards expected menu system, little step in open-file dialogs, and
also, I have systematized the GUI.
colors:
There is still this ugly random generator for net-colors, but now you can adjust amount of ugliness using color mixer.
and here are several color presets, to start with.
(under View menu)
distance measurements:
that is what I was missing the most.
easiest access via right mouse click menu.
I invite you to try hovering and pressing keyboard buttons - see right-click-menu or F1
layers separation, enabling layers on/off
still pending
but you can have a car ride inside the board anyway:
go inside there, choice direction (L-drag and Pg-Up), level-up (space or tab) Pg-Up to drive, 'A'/'D' is left/right.
There is also single layer mode and you can peel layers from both sides of the board.
All under mouse wheel and wheel click.
esc - is not closing the program !
now I go to look on some pick-and-place files,
- however
debugging, is very important to me - throw me some bones (is that right expression?)
there is an anonymous tool to simplify your decision of firing a bug report.
more info:
http://www.zofzpcb.com/help.htmlor download button:
http://www.zofzpcb.com/