Do you happen to know if this area is actually readable during normal execution? I would
think so, since it has to be executable (and thus, readable) during boot. But, who knows, NXP could protect it from user code. It's apparently unavailable from the boot ROM interface.
In reality, I don't know if there's anything to gain by looking at the ROM, I'm just curious if it can be done by normal means, or if it takes some kind of ... "persuasion" to accomplish.

I'm just having fun poking at them for now.
Quick status update on the flash code:
I have extracted the platform-specific code from the ISP client interface. It should now be cross-platform compatible. The POSIX stuff (basically, main() and the serial interface parts) are in their own module. I'm working on porting this part to Win32 Console, and providing a lightweight abstraction interface (for the serial calls) for AVR / Arduino, and LPC.
Since starting this project, I've realized that the flash util needs to have a map of flash sectors to memory addresses, since this varies by part; and needs to know where in RAM it can stage incoming data before it gets written to flash. For now, the CLI exposes the internal commands 1:1, so you have to work this out on your own. But ideally it should be as simple as choosing a hex file and having the util handle the rest. In other words, a part database. Yuck. Would be nice if this info was available from the boot ROM, since it's inherently going to be device-specific code anyway......
Also: Windows programming sucks. FormatMessage() is like strerror() and sprintf() bundled into one, with a little iconv() thrown in for good measure. But the real surprise was finding that the C99 integer types (intXX_t) don't exist in VS2010. 2010!! >< And, while VS2013 finally got around to adding them, at least according to a note on one of the betas, sprintf() works now, but sNprintf() didn't make it because they "ran out of time" implementing it. So, when it comes down to adding a byte counter in your format loop, or having user code suffer buffer overflows, I guess the choice is obvious. Oy vey......