Author Topic: Driving lots of motors for kinetic art  (Read 693 times)

0 Members and 1 Guest are viewing this topic.

Offline donotdespisethesnakeTopic starter

  • Super Contributor
  • ***
  • Posts: 1093
  • Country: gb
  • Embedded stuff
Driving lots of motors for kinetic art
« on: June 23, 2019, 04:05:40 pm »
A question that pops up now and then is how to create an installation containing lots of motors, which can be coordinated to create an artistic display, aka kinetic art. A typical example :

I have seen several questions on the subject, but no examples that demonstrate a solution. The engineer in me asks "what is the most cost effective solution?" and "How can we make a solution available to artists without much training in motor control?"

For the sake of discussion, the BMW installation can be used. For this case, I would probably use multiple stepper motors, with a home switch. The question then is whether to use one big controller with loads of IOs, with all the motor drivers operating as slaves, or a more distributed system where the main controller communicates over a network and slaved controllers control a small cluster of motors.

Ultimately I would like to create PCBs for controller and slaves, which could be used as modular building blocks for an installation.

Bob
"All you said is just a bunch of opinions."
 

Online Alex Eisenhut

  • Super Contributor
  • ***
  • Posts: 3483
  • Country: ca
  • Place text here.
Hoarder of 8-bit Commodore relics and 1960s Tektronix 500-series stuff. Unconventional interior decorator.
 

Offline mikeselectricstuff

  • Super Contributor
  • ***
  • Posts: 13987
  • Country: gb
    • Mike's Electric Stuff
Re: Driving lots of motors for kinetic art
« Reply #2 on: June 23, 2019, 04:44:51 pm »
The BMW installation uses a custom winch with a stepper motor. It is extremely quiet.
Winch servos are probably the easiest option, but a lot noisier.
Youtube channel:Taking wierd stuff apart. Very apart.
Mike's Electric Stuff: High voltage, vintage electronics etc.
Day Job: Mostly LEDs
 

Offline DaJMasta

  • Super Contributor
  • ***
  • Posts: 2356
  • Country: us
    • medpants.com
Re: Driving lots of motors for kinetic art
« Reply #3 on: June 23, 2019, 05:07:09 pm »
My assumption would be prebuilt controller modules with serial interface so you can have many of them on a single bus without too many IOs, akin to addressable RGB LEDs.  This seems to be about how most large scale options for artists are presented, and I think for people who aren't that electronics inclined, it's one of the simpler ones to conceive since you can have a single fairly standard controller manage everything, and you can still get dozens of updates a second on a long string because of the comparatively high serial bus speed for the small data packets.  There's a lot of availability of various modules that can suit these needs and interface together with largely prewritten code and standard cables.


I think the ones that are setup as reacting to sensor are more likely to be fully distributed, or which are connected to a more complicated single sensor (like a camera) and use a single board computer to do the required processing and mapping and then serially controlled motor drivers.
 


Share me

Digg  Facebook  SlashDot  Delicious  Technorati  Twitter  Google  Yahoo
Smf