Author Topic: Why I can not do it even after more than 30 years  (Read 11876 times)

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Offline JanJansen

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Re: Why I can not do it even after more than 30 years
« Reply #50 on: July 03, 2017, 03:21:17 pm »
Highly recommend Bisqwit's videos to anyone doing programming, beginner to professional. :)

Wow, nice one.
Only where does this Bisqwit have found the info before he gets started ?, he just starts writing in this movie, impossible if you dont know what to write.
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Offline Fungus

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Re: Why I can not do it even after more than 30 years
« Reply #51 on: July 03, 2017, 04:01:42 pm »
Highly recommend Bisqwit's videos to anyone doing programming, beginner to professional. :)

Wow, nice one.
Only where does this Bisqwit have found the info before he gets started ?, he just starts writing in this movie, impossible if you dont know what to write.

I imagine he goes to somewhere like nesdev.com and reads for a while.

(or any of the thousands of web sites devoted to this)
 

Offline T3sl4co1l

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Re: Why I can not do it even after more than 30 years
« Reply #52 on: July 03, 2017, 04:36:07 pm »
Or for that matter, the fact that he's studied the NES, NES games, emulators and programming for the last decade(s).  He founded tasvideos.org. :)

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Offline Mechatrommer

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Re: Why I can not do it even after more than 30 years
« Reply #53 on: July 03, 2017, 06:29:22 pm »
Highly recommend Bisqwit's videos to anyone doing programming, beginner to professional. :)
Only where does this Bisqwit have found the info before he gets started ?

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Online Siwastaja

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Re: Why I can not do it even after more than 30 years
« Reply #54 on: July 05, 2017, 07:58:54 pm »
When one looks at the NES specs and wonders how the games achieve what they do using that hardware, the answer is, they don't. It's quite important to notice that most NES games rely heavily on HW extensions, or extra "hardware acceleration", as it might be called today, on the cartridges. Only the early, or very simple-looking games were simple ROMs. The games most people think about when they wonder how they achieved it, however, utilize the external addon chips, misleadingly termed as MMCs or "memory management controllers", even though they do a lot more than what is meant by "memory management" today, even things totally unrelated to memory handling (such as providing extra audio channels, etc.)

Supporting all, or even most of these chips is/has been an issue when writing emulators.

This made the lifespan of cartridge-based consoles longer, as they could always "upgrade" your console by supplying some new HW; think about how the latest NES games (utilizing the latest addon chips, and doing it well) looked nearly as good (or even better) as the first or cheapest SNES games (utilizing none).
« Last Edit: July 05, 2017, 08:03:20 pm by Siwastaja »
 
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