One of my favourite 'modern classics' is Factorio. It also wins my "just 5 more minutes"-award. And for others the "oh shit, I've work tomorrow and it's 4AM".
The story is you crashed on a foreign planet and the mission is to need to send a rocket into space. In free mode the game doesn't end there though. It's a complete sandbox which opens people creativity for e.g. smart contraptions, novel idea's or just plain overkill production facilities.
The point in this game is: if you were to completely ignore the machines and
automation you can set up, it will take over 390 hours to craft 1 rocket. That's not my idea of fun. Some people have built bases that can craft and launch 3 rockets
per minute. You can literally automate everything in this game.
You may first start out with a row of smelters that you need to babysit and refuel yourself. Soon you'll automate that.
In the late game, you can become as lazy as setting up train stations that automatically fill them with the required materials to set up remote outposts. You can create blueprints of structures and copy&paste them.
Oh.. and there are these things called "combinators" which you can "program". So you can set up smart factories that do some computations/logic before they become active.
The graphics are bit dark and dull; but it's not meant to be a "huray it's spring on this planet"-type game. Quite the contrary. The original inhabitants aren't so happy with the industrialization and pollution it brings. But "/care" -> just get of rid of them, after all their nests are siting on some beautiful oil wells we need for producing more circuits!
And best of all;
Factorio won the "award" for least worst tree chopping experience! . I.e. you can burn complete forests down if you need that space for moar production.
Despite being early access/beta or whatever, it's extremely polished and after my (literally) hundreds of hours I put in, I hardly ever saw any bug.