Author Topic: What is it with gamers and "AI"-generated content?  (Read 3300 times)

0 Members and 3 Guests are viewing this topic.

Offline 5U4GBTopic starter

  • Super Contributor
  • ***
  • Posts: 1755
  • Country: au
What is it with gamers and "AI"-generated content?
« on: December 26, 2025, 07:41:21 am »
I've seen, in various other forums, the strong, sometimes almost rabid, reaction of gamers to "AI"-generated content in games, as well as reports of the gaming companies reactions to this.  Thing is, I can't see what the fuss is about, if a game is filled with AI slop then it's going to be just as bad as a game filled with non-AI slop, but if the quality is good what does it matter whether the content is generated by an "AI" or by code someone's written to procedurally generate content?
 

Online tszaboo

  • Super Contributor
  • ***
  • Posts: 9824
  • Country: nl
  • Current job: ATEX product design
Re: What is it with gamers and "AI"-generated content?
« Reply #1 on: December 26, 2025, 11:59:49 am »
I've seen, in various other forums, the strong, sometimes almost rabid, reaction of gamers to "AI"-generated content in games, as well as reports of the gaming companies reactions to this.  Thing is, I can't see what the fuss is about, if a game is filled with AI slop then it's going to be just as bad as a game filled with non-AI slop, but if the quality is good what does it matter whether the content is generated by an "AI" or by code someone's written to procedurally generate content?
Gamers don't have that.
Game journalists have that. And they are completely irrelevant woke idiots.

For example this year's hit, Arc raiders have AI content, nobody cares. Plus modders will have the opportunity to make content using the voice of characters. It's a good thing.

« Last Edit: December 26, 2025, 12:02:46 pm by tszaboo »
 

Offline golden_labels

  • Super Contributor
  • ***
  • Posts: 2493
  • Country: pl
Re: What is it with gamers and "AI"-generated content?
« Reply #2 on: December 27, 2025, 12:29:53 am »
I've seen, in various other forums, the strong, sometimes almost rabid, reaction of gamers to "AI"-generated content in games, as well as reports of the gaming companies reactions to this.  Thing is, I can't see what the fuss is about, if a game is filled with AI slop then it's going to be just as bad as a game filled with non-AI slop, but if the quality is good what does it matter whether the content is generated by an "AI" or by code someone's written to procedurally generate content?
People are allergic to “AI.” It already became a cultural thing, even a part of self-presentation, group identity, or belonging or elitist attitudes. As all similar situations, completely disconnected from both technical aspects and any deeper insight into consequences. And as it is in other cases like that, almost universally a proxy war over very different things.

Why 📎 | We live in times when half of people have IQ below 100.
 

Offline Marco

  • Super Contributor
  • ***
  • Posts: 7752
  • Country: nl
Re: What is it with gamers and "AI"-generated content?
« Reply #3 on: December 27, 2025, 12:52:03 am »
For graphical art we are a way's off from a prompter to be able to produce content with a fresh and consistent style, they can only produce slop consistently.

The number of proper artists who use genning as a force multiplier are limited. It's a bit distasteful, the only way they could learn how is to have started classically ... but now they are destroying the ladder they climbed up on, with tools which took all its training material from their colleagues without compensation.
« Last Edit: December 27, 2025, 12:53:42 am by Marco »
 

Offline Psi

  • Super Contributor
  • ***
  • Posts: 12643
  • Country: nz
Re: What is it with gamers and "AI"-generated content?
« Reply #4 on: December 27, 2025, 01:04:23 am »
If you see public outcry about something that doesnt make sense, assume it is fake and being pushed by a very small number of people with ulterior motives trying to fabricate drama. Unless you can find evidence otherwise.

There is outcry about AI in games on the grounds it will push graphics artists out of a job. But that outcry isnt so much coming from graphic artists themselves, who are all using AI tools already such as photoshop generative expand.
The outcry is coming from 3rd parties because outcry sells and gets clicks.

But there is some legit outcry about training AI on artists work and them getting no compensation, that is valid.
That is however a totally separate issue to AI tools being used to make AI content used in products.
« Last Edit: December 27, 2025, 01:09:22 am by Psi »
Greek letter 'Psi' (not Pounds per Square Inch)
 
The following users thanked this post: amyk

Offline coppercone2

  • Super Contributor
  • ***
  • Posts: 13719
  • Country: us
  • √Y√... 📎
Re: What is it with gamers and "AI"-generated content?
« Reply #5 on: December 27, 2025, 03:07:54 am »
Because the product quality sucks.

But, there will be AI used in good games, because we reached the point where the graphics work is a heavy work load, and the game mechanics are an after thought. A game really is about the game mechanics, otherwise we should not be playing a 500 year old board game (chess)

Almost all games now are released either rushed or 'super basic' because here is how it works:

its an expensive project that needs alot of artists. They have relatively rote work that they can give a time table for. Investors/managers/etc love this. The people working on game mechanics barely have any metrics that can remotely translate into 'fun for the end user'. So they make the project timetables based on the availability/pay of the 'artists' and usually screw the core developers. If the core developers can have PC's working for them, so there is not as big as 'human machine' in the project, maybe we can get games with depth again, instead of reskins.

I always hoped that AI can get more power to the people that work on the part of the game you actually enjoy, not the part that makes it sell (photograph or short video)

Makes me think of prototyping: if you have a CNC, 3d printer, whatever.. you can get some test boards made and play around and improve it. Won't be as good quality as final but its pretty close. Great machine. Now if you had to get prototype parts made from production, it would be a stinky nightmare. I feel like right now game devs are dealing with 'manufacturing' instead of staying in R&D where they used to.

Its amazing how good games get when you take away the graphic development overhead, example being 'neon struct' , or creative liberties being used to reduce graphics work (i.e. the system shock remake, that some how used a low-bit theme)


amazing trail of AAA dumpster fire games ..... and you know its human nature, that marketing always relies on the visual. Did I just call the gaming industry vain?

And I think there is the standard engineering camel problem, that after a design for a horse goes to the committee (required because of the insane budgets), it turns into a design for a camel. I think quality will only improve when development cost gets lower, because of fundamental problems with money. My hope is that with AI you can get a improvement for good games. Hopefully AI = cheaper = smaller committee that cares less to bother devs= higher quality game you can actually enjoy

But it won't prevent big budget dumpster fires. What it might do is get you some more options!

Its like a job, when you find a company that has enough that its 'reasonable' , do you still desire to be working for someone in the top of the F500 list, if you already have the basics well covered and some growth?? I am not delusional enough to think that some thing like AI will fix development problems, but I can hope it enables the production of more options.


And... as for the graphics artists.. sorry guys, you have NOT made my day in the last 10 years or so. Can't feel like I am aligned with you at all. Regardless of your skill, I like very few games, usually the kind that don't utilize many of you, because graphics really does not make the game.  At some point it feels like hard core engaving, painting, decals and visual features on a shitty tool with awesome housing... a bad trigger or loose shaft is reason enough to throw it out. My brain needs to be challenged and to do 'fun' work to enjoy a game :(

Like one of my pen drills, it has a beautiful design, its super shmick and it drills good, but much like modding a video game, repairing the wobbly shaft would be a heroic effort.... feels like a AAA title game (and cost about as much!) :palm: well maybe I can fix that one day. I know I won't be fixing gigabytes of code though, unlike a simple drill... (and it would be a totally awesome tool if they just cut some of the graphic/pretty design guys and used the money to put some thug on the assembly line that harassed people involved with loose shafts.. it would be a little boxy and look less cool but it would drill tiny holes strait and be a essential tool)
« Last Edit: December 27, 2025, 03:54:32 am by coppercone2 »
 

Offline 5U4GBTopic starter

  • Super Contributor
  • ***
  • Posts: 1755
  • Country: au
Re: What is it with gamers and "AI"-generated content?
« Reply #6 on: December 27, 2025, 04:52:06 am »
People are allergic to “AI.” It already became a cultural thing, even a part of self-presentation, group identity, or belonging or elitist attitudes. As all similar situations, completely disconnected from both technical aspects and any deeper insight into consequences. And as it is in other cases like that, almost universally a proxy war over very different things.

Ah, that makes sense.  So it's sort of like metalheads, goths, etc vs. "poseurs" (= anyone insufficiently like us), and AI in this case is playing the role of the poseurs.
 

Offline JPortici

  • Super Contributor
  • ***
  • Posts: 3914
  • Country: it
Re: What is it with gamers and "AI"-generated content?
« Reply #7 on: December 27, 2025, 07:04:02 am »
For graphical art we are a way's off from a prompter to be able to produce content with a fresh and consistent style, they can only produce slop consistently.

The number of proper artists who use genning as a force multiplier are limited. It's a bit distasteful, the only way they could learn how is to have started classically ... but now they are destroying the ladder they climbed up on, with tools which took all its training material from their colleagues without compensation.

hey! sounds like programming / writing / filming / making music / insert any other craft
 

Offline Haenk

  • Super Contributor
  • ***
  • Posts: 1918
  • Country: de
Re: What is it with gamers and "AI"-generated content?
« Reply #8 on: December 27, 2025, 08:21:50 am »
Thing is, I can't see what the fuss is about, if a game is filled with AI slop then it's going to be just as bad as a game filled with non-AI slop

I`m not against KI "help" to create content.
But let me give you a recent example how to fxxx things up: ANNO 117.
This is what is considered an "AAA"-game.
However they decided to / or accidently used some artistic KI full screen graphics, with blatant errors. Formerly, they used real-artist graphics of the same style. Their fix to the KI slop? Use the Photoshop "smear" tool to hide it.
 

Offline Psi

  • Super Contributor
  • ***
  • Posts: 12643
  • Country: nz
Re: What is it with gamers and "AI"-generated content?
« Reply #9 on: December 27, 2025, 10:38:01 am »
Ultimately we can expect future games to use AI in real-time to generate an infinite amount of in game objects.
Sort of like procedural content generation on steroids.

Trying to code procedural generation to create an entire city of believable houses which are all explorable inside and fully furnished is a pretty complicated problem requiring a huge amount of work.

But using AI to do that will become trivial.
Greek letter 'Psi' (not Pounds per Square Inch)
 

Offline Analog Kid

  • Super Contributor
  • ***
  • Posts: 4981
  • Country: us
  • DANDY fan (Discretes Are Not Dead Yet)
Re: What is it with gamers and "AI"-generated content?
« Reply #10 on: December 27, 2025, 11:03:52 am »
I`m not against KI "help" to create content.

"KI"? What's that?
 

Offline coppercone2

  • Super Contributor
  • ***
  • Posts: 13719
  • Country: us
  • √Y√... 📎
Re: What is it with gamers and "AI"-generated content?
« Reply #11 on: December 27, 2025, 11:15:06 am »
Ultimately we can expect future games to use AI in real-time to generate an infinite amount of in game objects.
Sort of like procedural content generation on steroids.

Trying to code procedural generation to create an entire city of believable houses which are all explorable inside and fully furnished is a pretty complicated problem requiring a huge amount of work.

But using AI to do that will become trivial.

the problem is a game needs a purpose and a random environment made by someone that does not know purpose is pointless

It also likely means the game mechanics are banal if you can be guaranteed a random generator can make an environment suitable for the game

That is another thing I noticed, games where people are obsessed with realism rarely pay off. Its a GAME that has gameplay mechanics.


And with larger games that feel slapped together, I started to not care. Like why should this thing that got randomly made have value, be interesting, etc. Map makers usually imagine something happening, have a theme, and their work reflects it. I tried some game maps with AI generated stuff in RTS games, and the ones that are playable, are ridiculously bland, practically open

'open world' lost its sales appeal to me after I tried to play the old dumpster fire, boiling point. Big open world like requires the gameplay complexity to drop dramatically, or it basically HAS a 'tested' route that you can play, and anything else is a senseless challenge or cake walk. Good games with 'choice' give you some options, but its all like tested, because if its truely open world its impossible to make sure you get 'value' from your work. And you can't help but notice things that are along the lines of "i see why you did this" when there is a sudden gameplay shift to try to 'normalize' the open world aspect of the game. It feels MEGA orchestrated when that happens. 'scaling' works on math but in reality it feels like stupid and its a immersion killer. You feel like you are playing a mathematical function when this happens.

I would say making a good, fun, immersive game is extremely difficult and requires talent that is just not there (with genius designers). Throwing money at it seems to not do anything.

I am not sure, but suspicious, that vampire masqurade 2 which recently came out might have used some AI help for environments. The game looks good, and its big, but the reviewers are calling it a 'walking simulator'. Because all you do is walk around, environment does not feel like it has a purpose or inspiration/vision.. it just looks OK and you walk through it.


I worked on some game modding before, with a focus on interactive environment THAT IS USEFUL to the game, and I suspect, you might need 10,000 years work, to get a true 'open world' to work right in gameplay mechanics. I am talking optimizing a few hallways and a few rooms on a space ship, I thought I might have a inkling of something, after about 400 hours of work, that added something to a pretty well established game-rule / play set. You need so much tuning and imagination to even do something simple like figure out what a fair opening/closing time for a door is, how strong the door is, how far you can see and how other players would feel about it (few features on a 'space' map), and if it fits the theme of the game. A good game usually has MANY complex interaction possibilities, and making them work for a specific environment is DAMN HARD if the environment is part of the game and not just backdrop on a flight sim ( a 'basic' flight sim, not a cool one that involves flying a chopper around really low like the movie 'blue thunder', let alone having enemies, or other players, or some adrenaline.)


i would say that they should work on making john woo clones instead, that are employed as management/oversight. they better save some of his DNA so they have a fallback plan when AI fails to solve gaming industry problems


like any other engineering IMO, they say its 'solved' and 'easy', then when someone wants a few more details, turns out its not solved, not easy, not cheap, not fast and actually a path of struggles and achievements, and many of the expert services (golden bullets) for that feel like scammers/inappropriate choice s if you work hard for a week to figure out the basics of the problem lol. And you need interested+smart people and time :-// No easy solutions, no good 'buy it now' solutions... that is what reality for development is


Those AAA games just tell you the same thing the movie industry can tell you, that with money you can get props and extras. It often won't help make a good film, but if you make it extravagant enough, people will go just to see props and extras with the expectation of seeing props and extras (stunt). You might even say it does not 'buy' the lead actors of the film, not really. They are "there" but are they are not doing what they are expected to do (to the audience I mean). With main character A-list actors, its even funnier, because they can actually get pissed at the movie production lol.. and with games the 'character devs' get pissed too, and their character does not 'perform' (i.e. interesting tidbit about the tomb raider games, sometime after tomb raider III in 1999, the 'people' behind lara croft got so fed up with the character they demanded the developers let them kill her, to end the series... and it showed, tomb raiders IV and V are considered to be pretty trash). The extra's however are available, and props can be made by a expensive prop industry. I wonder if AI to video games is kind of like CGI to movies, which essentially made props infinite. They have been saying CGI will improve hollywood for like 50 years now lol and it keeps getting worse.. so you might say that the cost of (low quality) prop-equivalents in videogames may go down. And the greenscreen actors 'ability' to 'make believe' the enviroment they are in is often AWFUL  Am I supposed to not notice they are 'visualizing' something instead of doing something??????? (you might as well put some kind of icon over the actors head that indicates he is in the process of 'solving' or 'loading' his 'environment'. have a 'real set' or you fool no one.

In some of the more elaborately decorated modern games, I see it, and it might as well be a grey wall, because I instantly know its not worth looking through and it does not do anything, and if someone hides shit in there, it just feels annoying. I think they thought about what they are doing more deeply when it was harder to make. When you have elaborate pre-made libraries and stuff, it is just random shit, why should I be fascinated by random shit that was quickly put together without thought?

You need some AI (with the increased code complexity) to automate some of the labor to keep it from becoming 'big corporate management' and to keep the team-roles relevant/important (camel problem), but it becomes soulless very quickly



And to actually answer the thread, I think that
1) people are not happy with the problems that games are having
2) video game companies claim AI will solve these problems
3) people are pretty sure AI won't solve these problems and are scared it will make it worse, especially because the video game industry does not usually fall in line with the latest 'revolutionary' tech trends, which historically have seemed to not change much and annoy people (is keysight getting involved in blockchain NFT yet?).. so they see it as feeding the latest tech trend into a industry that normally had little to do with unhelpful tech trends that excite investors. AI is a 'golden bullet' solution, and usually the golden bullets some how did not reach the game industry too much, and we know what golden bullets do. Have big data IOT subscription bath tub drains magically changed your life?


I am still hopeful maybe some smaller devs can make good games because of it though, maybe 1 game in the next ten years, i feel like I would take anything at this point.  :-DD
« Last Edit: December 27, 2025, 12:53:38 pm by coppercone2 »
 

Offline JPortici

  • Super Contributor
  • ***
  • Posts: 3914
  • Country: it
Re: What is it with gamers and "AI"-generated content?
« Reply #12 on: December 27, 2025, 01:14:16 pm »
I`m not against KI "help" to create content.

"KI"? What's that?

Kleine Intelligentz / Keine Intelligentz?
 
The following users thanked this post: 5U4GB

Offline Psi

  • Super Contributor
  • ***
  • Posts: 12643
  • Country: nz
Re: What is it with gamers and "AI"-generated content?
« Reply #13 on: December 27, 2025, 01:22:31 pm »
Ultimately we can expect future games to use AI in real-time to generate an infinite amount of in game objects.
Sort of like procedural content generation on steroids.

Trying to code procedural generation to create an entire city of believable houses which are all explorable inside and fully furnished is a pretty complicated problem requiring a huge amount of work.

But using AI to do that will become trivial.

the problem is a game needs a purpose and a random environment made by someone that does not know purpose is pointless

It will still be procedurally generated, just with AI at the lowest level.
So it can still bake in human created content for the games purpose.
Greek letter 'Psi' (not Pounds per Square Inch)
 

Offline Haenk

  • Super Contributor
  • ***
  • Posts: 1918
  • Country: de
Re: What is it with gamers and "AI"-generated content?
« Reply #14 on: December 27, 2025, 01:44:27 pm »
I`m not against KI "help" to create content.

"KI"? What's that?

Sorry, that`s "AI" for you non-Germans ;)
 

Online negativ3

  • Frequent Contributor
  • **
  • Posts: 582
  • Country: th
Re: What is it with gamers and "AI"-generated content?
« Reply #15 on: December 27, 2025, 01:53:01 pm »
The tools used for these purposes are quite aways from qualifying for the label "intelligent". Artificial is correct but it's just the next step up from a CNC making a chair.
 

Offline Marco

  • Super Contributor
  • ***
  • Posts: 7752
  • Country: nl
Re: What is it with gamers and "AI"-generated content?
« Reply #16 on: December 27, 2025, 03:31:58 pm »
hey! sounds like programming / writing / filming / making music / insert any other craft

Yes, generation is distasteful in all of them. Automation isn't new, but automation based on omniscale copying is.

So there are some gamers who complain about the slop angle, slop is the new asset flip, and some who do complain about the moral angle (indiegame reviewers on youtube tend to be quite vocal about it for instance).
« Last Edit: December 27, 2025, 03:34:28 pm by Marco »
 

Offline golden_labels

  • Super Contributor
  • ***
  • Posts: 2493
  • Country: pl
Re: What is it with gamers and "AI"-generated content?
« Reply #17 on: December 27, 2025, 05:21:36 pm »
Ah, that makes sense.  So it's sort of like metalheads, goths, etc vs. "poseurs" (= anyone insufficiently like us), and AI in this case is playing the role of the poseurs.
I would not agree with the analogy, because there is hardly anything that could be called a subculture here, and because who would be the poseurs?

But yes, both phenomenons do share the same traits.

I don’t want to say that any criticism of machine learning algorithms is like that. Any technology has its dowsides. But people who care about specific issues are also focusing on these, with the technology merely following. Whereas in this case the target is already set — it’s “the AI”. Reasons come secondary, often invented on the spot as the previous ones get worn out. And the same effects are either treated as neutral or even praised, as long as the person doesn’t see letters “AI” attached to them.

An example elsewhere is not hard to find. Systemd bashing. 12–13 years ago Systemd did suffer from many actual infancy problems. A lot of opposition could also be explained by people having to leave their comfort zone, enter new territory, and reframe thinking. But over a decade later neither of these is true. Instead, we have people jumping on the bandwagon. Many never really seriously used anything beyond Systemd, many can’t even tell what that Systemd is(!), many conflate non-Systemd stuff with Systemd, or attribute to it things caused by other components or projects. At the same time offering no alternative or outright promoting returning to the same broken solutions, dealing with which gave rise to Systemd.

Why? As neuropsychologists. ;) A folk psychology explanation: hate is the easiest idea to follow.
Why 📎 | We live in times when half of people have IQ below 100.
 

Online SiliconWizard

  • Super Contributor
  • ***
  • Posts: 17801
  • Country: fr
Re: What is it with gamers and "AI"-generated content?
« Reply #18 on: December 27, 2025, 05:52:11 pm »
Oh damn, what is it with people not liking AI-generated content? Everybody ought to like it. It should be illegal not to.
 

Offline Marco

  • Super Contributor
  • ***
  • Posts: 7752
  • Country: nl
Re: What is it with gamers and "AI"-generated content?
« Reply #19 on: December 27, 2025, 06:11:38 pm »
Reasons come secondary, often invented on the spot as the previous ones get worn out.

Sometimes, sometimes people also try to dismiss arguments without actually addressing them because they can't be bothered.
 

Offline 5U4GBTopic starter

  • Super Contributor
  • ***
  • Posts: 1755
  • Country: au
Re: What is it with gamers and "AI"-generated content?
« Reply #20 on: December 28, 2025, 03:12:25 am »
Ultimately we can expect future games to use AI in real-time to generate an infinite amount of in game objects.

As long as it doesn't generate your opponents as well, fighting someone with 2 1/2 - 3 1/2 arms that teleport into place when they turn around will make things tricky.  Although the six to seven fingers will probably make it harder for them to operate weapons, so it may be compensated for.
 

Offline 5U4GBTopic starter

  • Super Contributor
  • ***
  • Posts: 1755
  • Country: au
Re: What is it with gamers and "AI"-generated content?
« Reply #21 on: December 28, 2025, 03:14:21 am »
I`m not against KI "help" to create content.

"KI"? What's that?

Potassium iodide, you take it to protect your thyroid from harmful exposure to AI content.
 

Offline 5U4GBTopic starter

  • Super Contributor
  • ***
  • Posts: 1755
  • Country: au
Re: What is it with gamers and "AI"-generated content?
« Reply #22 on: December 28, 2025, 03:39:45 am »
I would not agree with the analogy, because there is hardly anything that could be called a subculture here,

There's definitely a strong subculture there, perhaps more like petrolheads and hotrodders than goths.  Maybe the AI-hate is a bonding mechanism, we'll cut each other's throats about Assassin's Creed Shadows but at least we can all agree that AI is bad.
 

Offline golden_labels

  • Super Contributor
  • ***
  • Posts: 2493
  • Country: pl
Re: What is it with gamers and "AI"-generated content?
« Reply #23 on: December 28, 2025, 06:46:59 am »
Sometimes, sometimes people also try to dismiss arguments without actually addressing them because they can't be bothered.
Sometimes, sometimes people can’t be bothered addressing them, because the arguments lack substance. Or because whack-a-moling is a futile task.

Oh damn, what is it with people not liking AI-generated content? Everybody ought to like it.
Maybe it’s that the moment the content is not labeled as such, they stop being bothered? Maybe it’s that they reference a distinction created by post-2022 fraudulent advertising, but not easy to pinpoint in reality?

It should be illegal not to.
Oh, but why? Freedom of speech is a great idea: it protects us from having false images of other people and society. Everybody is free to show who they truly are!

What freedom of speech does not protect against, is other people having opinions on others’ opinions, thought processes, and factors affecting these. Or do you think that last part should be delegalized? /s

I would not agree with the analogy, because there is hardly anything that could be called a subculture here,
There's definitely a strong subculture there, perhaps more like petrolheads and hotrodders than goths.  Maybe the AI-hate is a bonding mechanism, we'll cut each other's throats about Assassin's Creed Shadows but at least we can all agree that AI is bad.
Gamers may be a subculture, but this is neither related to people being gamers, nor limited to gamers. I feel there is no subculture to consider. It’s just sharing a reaction. In the case of games it’s targeted towards some algorithmically generated content. It finds other targets elsewhere. Nothing less, nothing more.

Certainly not something like eponymous äkta människor from 2012–2014 “Real Humans”.

Even if we’d consider a subculture, it’s too early. Subcultures do not form in a period 24–30 months.
Why 📎 | We live in times when half of people have IQ below 100.
 


Share me

Digg  Facebook  SlashDot  Delicious  Technorati  Twitter  Google  Yahoo
Smf

 

-->