Well, we could reduce (the size of) symbols and/or fonts to save memory (that options already exist), but what I'm proposing goes in the opposite direction, i.e. improving readability for older eyes, perhaps using a bigger font for the symbols and/or title bar, and/or by inverting the colors of the 1,2,3 numbers actually being used for that (like some clones do).
We all know this would use more lines of code, but only the developers or somebody who already did it can assess how many Bytes it would be. If I understand this correctly, the bitmaps of 1,2,3 are going to consume a few Bytes itself (for instance 24B+ on 8px_tall numbers and 96B+ on 16px_tall numbers). What it's going to use more Bytes would it be the routine for selecting one font/character or the other.
Another alternative I'm working on is to create bold fonts 10x16 and 12x16. That wouldn't have impact code-wise.
Anyways, whatever we conclude for this low-priority enhancement, it's going to be optional, so each one can make the best-suiting combo of features