Human ear can perceive music from average power level from 0dB (-20dB in quiet places) to 120dB without feeling pain (for health reason, say we limit that to 100dB). That is 100dB range of volume setting. The music itself needs somewhat 16 bit representation, that adds another 100dB, so technically human ear can perceive a 200dB dynamic range.
there is still much room to improve. 16 bit is simply not enough -- that's why studios use 24 bit instead.
Human ear can perceive music from average power level from 0dB (-20dB in quiet places) to 120dB without feeling pain (for health reason, say we limit that to 100dB). That is 100dB range of volume setting. The music itself needs somewhat 16 bit representation, that adds another 100dB, so technically human ear can perceive a 200dB dynamic range.
16 bit is 96db. You cannot add that to the range of human hearing. You need to represent the range of human hearing within those bits....... Hearing damage occurs if you listen to sounds louder than 80db for long periods, 85db for shorter, and for over 90db you better start using hearing protection.
Everything you wanted to know about hearing damage but were afraid to ask:
https://www.osha.gov/dts/osta/otm/new_noise/
That doesn't somehow sound correct. It should be able to show a math formula expressing your explanation?
Strictly speaking, 16bit is 98db.
When I was talking volume range, I meant rms volume of sine wave. You need more bits to represent sine waveform, don't you? So the total dynamic range should be volume range AND snr of the waveform itself.
A quick google search for "class ab 100w audio amplifier IC" came up with this in the first few results.
Well, somebody may be perfectly happy with that. I'm not, as simple as that.
From casually browsing their websites, both Zu Audio and Peachtree are "woo-woo" audiophool purveyors (I was going to use a stronger word.)
Since we are talking about gear far removed from the mainstream, any statistics we gather from them are just as questionable as the underlying data.
there is still much room to improve. 16 bit is simply not enough -- that's why studios use 24 bit instead.
It's enough for playback. Not enough for mixing/recording.
What does cnet have to do with anything? I was looking at the vendors websites directly.
A quick google search for "class ab 100w audio amplifier IC" came up with this in the first few results.
Well, somebody may be perfectly happy with that. I'm not, as simple as that.I didn't say you should be, I'm just saying you can probably build a respectable audio amp using those and retail it for under $100.
My question to you is: How much would an audio amplifier you'd be happy with cost on the street?
You're an amplifier designer, I'm not. That's why I'm asking.
I would not bother to talk to anyone who still believes analog medias are better than digital medias, even CD is better than most best analog medias, let along SACD or lossless master record.
Silicon Chip magazine published a headphone amp project September/October 2011 and you can see a bit of the article on their legacy (old) website here http://archive.siliconchip.com.au/cms/A_112574/article.html if you click on a diagram you can see a slideshow.
It was republished in EPE "Everyday Practical Electronics October 2014" (<<--search argument) and November 2014
If nothing else it will maybe give you some ideas on what you want to do.
"CD quality" (16bit 44.1kHz) is crap compared even to a humble cassette at a standard speed.
there is still much room to improve. 16 bit is simply not enoughIt's enough for playback. Not enough for mixing/recording.
DAWs these days work with 64-bit floating-point math.
16/44 releases today are dithered - with noise shaped dithers tuned to our perception of low amplitude noise
Hmm, I need to check few things before talking or not talking to you . IMHO, "CD quality" (16bit 44.1kHz) is crap compared even to a humble cassette at a standard speed.
"CD quality" (16bit 44.1kHz) is crap compared even to a humble cassette at a standard speed.
I'd put some money on you not being able to distinguish between a tape playback and a good digital recording of that tape playback.
I'd put some money on you not being able to distinguish between a tape playback and a good digital recording of that tape playback.
I am sure that you would require a DBT and a statistically good result to part with your money - and I won't agree to that because DBT in audio is a con, probably the biggest one, forget poor snake oil purveyors . If you want my subjective opinion, here it is: the chance to distinguish between the tape and it's digital copy depends on the source and the quality of the original tape recording as well as on the tape deck used
- if we are talking about a standard speed cassette and a "CD quality" digital. It would be fairly easy for a high quality cassette recording and deck, however (if I want to cheat) it could be even easier for a poor and very noisy recording, because 16bit 44.1kHz are not capable of reproducing an analogue tape noise accurately .
We'll let you choose the cassette, etc., no problem.
Analog tape noise can be reproduced perfectly, it's mathematically identical to digital quantization noise. Watch the video I just posted. The relevant part is around the 9-12 minute mark but the whole video is worth a watch.
The process of dithering is just about reshaping the digital "tape hiss" into something more desirable.
If you reduce the resolution to 16bits and 48kHz, the quality of that recording noticeably suffers to my ear.
2) I am not forcing anybody to share my point of view, I'm just expressing it. Feel free to disagree.
A bit off-topic however I feel I have to say that:
To design a good sounding electronics is not a trivial task. There is much more to it than appears to an electronics engineer who has little to no experience in that very special area. Just as a simple example - yes, transducers are in theory the most non-linear parts of the audio chain. However for that very reason the electronics facing those devices on both ends is difficult to design right. Even a "perfect" amplifier has to work not with a dummy resistive load but with a very non-perfect speaker. So the real importance is how these two devices work together (and that is not an easy thing to get right, believe me, I've designed a number of amplifiers, including some very good ones, and some not so good). It is like in any specialised area of electronics, as soon as you start to dig deep you have to change your perspective and to learn some nuances.
As an amplifier designer, how much should a good audio amplifier with, say, 70-100W of power cost on the street?
A quick google search for "class ab 100w audio amplifier IC" came up with this in the first few results.
Low noise ... 0.01% THD ... 6 Euros in one-off quantity on Mouser.
I suspect the 'amplifier' problem has been studied, the design compromises have been made and it's now available in a monolithic packages from a dozen different manufacturers.
There is a fuzzy crossover point where true pursuit of high-fidelity reproduction becomes a completely subjective fetish. Certainly a more socially acceptable fetish than many others.
If you reduce the resolution to 16bits and 48kHz, the quality of that recording noticeably suffers to my ear.
When I was talking volume range, I meant rms volume of sine wave. You need more bits to represent sine waveform, don't you? So the total dynamic range should be volume range AND snr of the waveform itself.
engineers use 24 bit audio converters in all consumer devices
newly emerged HiFi devices started moving to 32 bits
many high end audio gears have analog volume control to preserve digital bits