After taking tens of thousands of crowdfunding pre-orders for a high-end pair of “3D sound” headphones, audio startup Ossic announced this weekend it is shutting down the company and backers will not be receiving refunds.
The company raised $3.2 million across Kickstarter and Indiegogo for their Ossic X headphones, which they pitched as a pair of high-end head-tracking headphones that would be perfect for listening to 3D audio, especially in a VR environment. While the company also raised a “substantial seed investment,” in a letter on the Ossic website, the company blamed the slow adoption of virtual reality alongside their crowdfunding campaign stretch goals that bogged down their R&D team.
“This was obviously not our desired outcome. The team worked exceptionally hard and created a production-ready product that is a technological and performance breakthrough. To fail at the 5 yard-line is a tragedy. We are extremely sorry that we cannot deliver your product and want you to know that the team has done everything possible including investing our own savings and working without salary to exhaust all possibilities.”
We have reached out to the company for additional details.
Through January 2017, the San Diego company had received more than 22,000 pre-orders for their Ossic X headphones. This past January, Ossic announced they had shipped out the first units to the 80 backers in their $999 developer tier headphones. In that same update, the company said they would enter “mass production” by late spring 2018.
In the end, after tens of thousands of pre-orders, Ossic only built 250 pairs of headphones and only shipped a few dozen to Kickstarter backers.
Crowdfunding campaign failures for hardware products are rarely shocking, but often the collapse comes from the company not being able to acquire additional funding from outside investors. Here, Ossic appears to have been misguided from the start, and even with $3.2 million in crowdfunding and seed funding, which they said nearly matched that number, they were left unable to begin large-scale manufacturing. The company said in their letter that it would likely take more than $2 million in additional funding to deliver the existing backlog of pre-orders.
Backers are understandably quite upset about not receiving their headphones. A group of more than 1,200 Facebook users have joined a recently created page threatening a class action lawsuit against the team.
Update: A representative from Indiegogo stated that the figure on their site included the funds raised by Kickstarter, putting total crowdfunding of Ossic X at $3.2 million, not $5.9 million.
" ... We are extremely sorry that we cannot deliver your product and want you to know that the team has done everything possible including investing our own savings and working without salary to exhaust all possibilities.”
What a lame excuse for stealing $3.2M.
Does anyone know what the success/failure ratio for Kickstarter projects?
The old motto: "Caveat Emptor" certainly applies here.
What a lame excuse for stealing $3.2M.
What a lame excuse for stealing $3.2M.
They most likely just blew the $3.2M and couldn't manage the project, and ultimately have nothing to show for it.
Very different to stealing.
Does anyone know what the success/failure ratio for Kickstarter projects?
The old motto: "Caveat Emptor" certainly applies here.Caveat Emptor again suggests that you're buying a product. It's more like investing in a company in return for a physical incentive. Investments are more risky than simple purchases. Somehow people want to view crowdfunding sites as shops. Then again, people aren't know for being very sensible when it comes to financial products.
What a lame excuse for stealing $3.2M.
They most likely just blew the $3.2M and couldn't manage the project, and ultimately have nothing to show for it.
Very different to stealing.
How so? If they squandered it, they basically ripped off/scammed their customers.
What a lame excuse for stealing $3.2M.
They most likely just blew the $3.2M and couldn't manage the project, and ultimately have nothing to show for it.
Very different to stealing.
May be a little different
They wanted to start mass production and they estimated they need $100K. They've got 32 times more and they still didn't do it. Where did the money go? Paid themselves good salaries for few years while sitting there doing nothing?
Investment is not a donation. Investors expect something in return. If this was a public company, they would be sued by investors for the investor fraud.
Besides, you're just handwaving "good salaries for few years while sitting there doing nothing". Unless you have more information, that's just taking potshots from behind your keyboard.
Am I?
" ... crowdfunding campaign stretch goals ... bogged down their R&D team".
Sounds like big salaries (must've eaten up $3.2M) and apparently no results.
Am I?
" ... crowdfunding campaign stretch goals ... bogged down their R&D team".
Sounds like big salaries (must've eaten up $3.2M) and apparently no results.How does the quoted text lead your conclusion without taking a family sized load of narcotics?
Investment is not a donation. Investors expect something in return. If this was a public company, they would be sued by investors for the investor fraud.
It's called logic. You may try it some day.
How about some 3D headphones from OSSIC?
Total of $6 million raised from Kickstarter, Indiegogo and others will vaporise per techcrunch. (EDIT -Over $3 million from Kickstatrer and Indegogo total & over $3 million from "investors").
[url]https://www.kickstarter.com/projects/248983394/ossic-x-the-first-3d-audio-headphones-calibrated-t[/url]
[url]https://www.indiegogo.com/projects/ossic-x-immersive-3d-audio-headphones-vr#/[/url]
[url]https://www.ossic.com/[/url]
[url]http://www.sandiegouniontribune.com/business/technology/sd-fi-ossic-failure-20180521-story.html[/url]
[url]https://www.head-fi.org/threads/buy-ossic-x-or-not.799484/[/url]
[url]https://techcrunch.com/2018/05/20/after-tens-of-thousands-of-pre-orders-high-end-3d-headphones-startup-ossic-disappears/[/url]
_________________
A Very Sad goodbye.
Hello Backers,
It is with an extremely heavy heart that we must inform you that OSSIC is shutting down and will be unable to deliver the remaining OSSIC X headphones.
The OSSIC X was an ambitious and expensive product to develop. With funds from the crowdfunding campaign, along with angel investment, we were able to develop the product and ship the initial units. However, the product still requires significantly more capital to ramp to full mass production, and the company is out of money.
Over the last 18 months, we have explored a myriad of financing options, but given VR’s slow start and a number of high profile hardware startup failures, we have been unable to secure the investment required to proceed.
This was obviously not our desired outcome. The team worked exceptionally hard and created a production-ready product that is a technological and performance breakthrough. To fail at the 5 yard-line is a tragedy. We are extremely sorry that we cannot deliver your product and want you to know that the team has done everything possible including investing our own savings and working without salary to exhaust all possibilities.
The OSSIC X was started as a campaign to create immersive and interactive audio. One of the biggest questions was, in a world of small earbuds and phone speakers, do people really care about good audio? Are they truly interested in the next generation of 3D audio? The success of the campaign was a resounding “YES” that has had a ripple in the audio industry.
We will forever be grateful to you and the team members, investors, and business partners who believed in us and helped give our dream a fighting chance. We were able to achieve some amazing things in an industry that was, and still is, ripe for innovation. Your voice of support throughout these past 2 years will continue to bring change to the industry, as bigger players than us refocus their efforts into better, smarter, and more immersive audio.
Thank you for all of your support, and we sincerely apologize that we could not deliver all of the headphones.
- OSSIC Team
---------
More information:
What was accomplished on the project and how were the crowdfunding funds used?
After spending over 2 years working on the Research and Development of the OSSIC X we were able to complete the development of the hardware and initial versions of the software.
The headphone went through 5 proof-of-concept level builds, 4 engineering/factory builds, and 1 pilot production build—where we completed 250 units and delivered the first ones to those backers on Kickstarter who pledged for the innovator edition reward.
It took, at times, 20 people with expertise in software, electrical, firmware, mechanical, acoustical, signal processing, and sound engineering, as well as UI/UX, industrial design, and program management to develop and ship those units.
The crowdfunding money we received played a huge role in allowing us to get as far and accomplish as much we did – funding half of the R&D and production costs needed to bring the product to life.
Why was this so expensive to develop?
Inventing something new while also developing complex hardware is expensive. The addition of stretch-goals to add mobile support increased the software scope from two operating systems to five, added an incredibly powerful 32-core processor onboard the headphones for processing, and required us to enter into substantial business development with mobile manufacturers to support multi-channel connectivity. It ultimately doubled the size of our development.
The unknowns that come from grounds-up development with so many new features ultimately stacked up to create delays and cost overruns.
What made this project so exciting, and ultimately ended up being its Achilles heel, was the complexity and scope. This project was complex because it had 3 large categories of development, all with new and unique elements: 1.) Hardware, 2.) Software, and 3.) Audio Ecosystem.
Hardware new/unique/different features: A typical headphone would only have 2 playback transducers, but the X has 8 playback transducers, 6 microphones, and multiple sensors. In addition to the complexity of more elements, head-tracking was a new feature, yet the trackers on the market were too slow. Thus we needed to upgrade mid-stream to achieve smooth tracking.
The software was complex because it required new algorithms to dynamically incorporate sensor information and beamform across the playback transducers. Additionally, with the stretch goals, we needed to support 5 different platforms: embedded-DSP, Windows, macOS, iOS, and Android for both UI and custom signal processing. A typical headphone has no software at all. The initial headphone units successfully incorporated custom algorithms and played back over Windows, macOS, and 3.5mm platforms. The iOS and Android app were created and were were on track to be finalized after working through the UI/UX with Beta backers on Windows and macOS.
Additionally, the audio ecosystem itself is complex as 3D audio continues to rapidly changing/developing. VR, gaming, film, and music workflows are different, with tools and formats varying across sectors, and VR/AR workflows were still being defined as we developed. 3D audio information is present in much of the media, but remained inaccessible to the user. Our goal was to ensure compatibility with as many devices as possible, and to give the best experience required ecosystem development and exploration of developer tools. To that end, developer tools including a VST plugin and FMOD Plugin were created, and released in beta to select developers.
How have other companies crowdfunding complex hardware projects succeeded?
Most crowdfunded companies working on similar complex hardware such as Oculus, and Doppler labs have raised >$10 Million in other investment before delivering on their projects.
As another reference, Creative labs claims to have spent over $100M working on 3D audio. [url]http://www.businesstimes.com.sg/companies-markets/creative-brings-3d-sound-to-headphones-after-us100m-rd[/url]
Why can’t you ship the remaining units?
We were not able to secure additional funding, and are out of money. It would take more than 2 million additional dollars to complete mass production of the remaining backlog.
What about other investment?
OSSIC raised substantial Seed Investment from sources other than crowdfunding. Crowdfunding represented about half of total funding.
Initial investment traction was strong, but the slower than expected adoption of VR and the failure of several high-profile crowdfunded hardware companies made it challenging for us to raise subsequent financing.
We explored over 150 investor partnerships in total. While we had some we thought were going to come together, ultimately they did not materialize.
What about StartEngine?
In February of this year, OSSIC launched a crowdfunded equity campaign on the StartEngine platform, hoping it could raise the initial funds to start mass production, and be a catalyst for broader investment. While we secured $130k in commitments, it was not enough interest for us to be able to move forward into production and so we ended the campaign without taking the funds.
What about OSSIC the company?
The company is shutting down effective immediately. We have a very dedicated team up folks who have remained for the last 6 months, working for free, doing anything they could to try and make the company succeed. Through their efforts we were at least able to ship the innovator units.
Can’t someone else build the product?
We engaged with many larger companies who had interest in our technology, but ultimately none of them had both the appetite and ability to make the required investment to bring the product to market.
Recently, Ossic tried to raise capital on "StartEngine", which publishes some dodgy offering memos (OM) which are worth reading.
In the OM financial statements, Ossic claims to have blown through about $4.3 million in 2015 and 2016 combined. Those expenses were divided roughly: 50% marketing (!!!), 25% admin, 25% R&D.
As Ossic raised over $6 million, I suppose the remaining millions were burned in 2017 and 2018 . . .
https://www.startengine.com/ossic
https://d19j0qt0x55bap.cloudfront.net/production/startups/ossic/documents/offering_details/Ossic_Offering_Document_V5.pdf
https://www.sec.gov/cgi-bin/browse-edgar?CIK=0001731373&owner=exclude&action=getcompany&Find=Search
It says that the additional goals tacked onto the project slowed down development and hampered their original product, which is consistent with their story that they've suffered from what's essentially fatal feature creep.
Right. Which means that mass production hasn't even started. Thus, there was no money spent on production. All the money were spent on R&D. Generously assuming office at $10K/month = 300K and $500K for equipment, it's still $2.4M left to be spent on salary. Which means that they paid most of the raised money to themselves as salary.
We cannot know if they were just sitting there doing nothing, or they worked hard trying to design something. All we know, they failed to produce marketable design. If you hired someone and they produced nothing for 3 years despite of your regular payments, would you think of these contractors as honest people who sincerely and heroically did their best? Or would you think of them as bilks who robbed you?
Of course, they may have blown the money on advertising, or they may have paid their debt as edy suggests. However, this would be even less appropriate.
You didn't lose any money to Ossic, did you?
What a lame excuse for stealing $3.2M.
They most likely just blew the $3.2M and couldn't manage the project, and ultimately have nothing to show for it.
Very different to stealing.
May be a little different
They wanted to start mass production and they estimated they need $100K. They've got 32 times more and they still didn't do it. Where did the money go? Paid themselves good salaries for few years while sitting there doing nothing?
Investment is not a donation. Investors expect something in return.
If this was a public company, they would be sued by investors for the investor fraud.
To me it has always sounded like a perfect example of the engineering maxim - the question is not whether you can do it but whether you should.