Author Topic: Getting started on stm32f103 - CoIDE vs. Keil  (Read 5623 times)

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Offline dannyfTopic starter

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« Last Edit: May 06, 2016, 09:27:38 pm by dannyf »
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Offline TJ232

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Re: Getting started on stm32f103 - CoIDE vs. Keil
« Reply #1 on: April 22, 2016, 04:49:27 pm »
Very nice tutorials for starters!  :-+
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Offline dannyfTopic starter

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Re: Getting started on stm32f103 - CoIDE vs. Keil
« Reply #2 on: April 22, 2016, 05:22:47 pm »
Thanks. Since the hardware set up is the same, I am going to write one for the STM32 Arduino version too.
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Offline jnz

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Re: Getting started on stm32f103 - CoIDE vs. Keil
« Reply #3 on: April 23, 2016, 04:37:42 am »
I read the Keil one, and it's good for what's there.... But I'm confused as to why you are doing all of that manually and not just using the RTE and package manager!?

It's like 5 clicks to start a new XYZ micro project and the startup, CMSIS, and any other packages you want are managed right from that package manager.

I mean, yea, you have a more portable version your way, but why would I use anything buy Keil if I'm at one point using Keil? There are issues with that whole system - but the package manager is definitely the one of the strongest features.
 

Offline dannyfTopic starter

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Re: Getting started on stm32f103 - CoIDE vs. Keil
« Reply #4 on: April 24, 2016, 02:17:25 pm »
I put up a page on how to get started on pic32, using pickit2 as the programmer: https://dannyelectronics.wordpress.com/2016/04/24/getting-started-on-pic32-mplab-xpickit2/

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Offline obiwanjacobi

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Re: Getting started on stm32f103 - CoIDE vs. Keil
« Reply #5 on: April 25, 2016, 06:23:05 am »
Thanks for write ups.  :-+ I had bought a cheap one off of ebay but didn't know what IDE to use...
I am used to Visual Studio and Atmel Studio (as well as the Arduino IDE) and felt that other IDEs were lacking in one form or another (purely hearsay). So its nice to see the beginnings of several side by side....

Do any of the STM32 IDEs/compilers support C++??
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