I'm not sure what they're targeting. It's not clear from reading their website. VxWorks is mentioned on their website, so I assumed they were at least partially targeting VxWorks users, who are almost entirely commercial.
Can't really speak for the project, but VxWorks is mentioned in line with other things (such as POSIX) as something they are trying to implement features/APIs from, not necessarily as trying to compete with them. I think you have read too much into that statement.
It's all relative. It appears minimal to me. Perhaps people are becoming used to the open-source model of documentation (i.e. little to none) and don't find this an issue.
Sal, with all due respect, this is complete BS. Only a few months ago I have got a $3000 piece of commercial equipment in my hand where the entire "documentation" was a poorly translated Japanese PDF document explaining how to hack a Windows .inf file provided by Google, because the manufacturer couldn't be bothered to even ship their proper one. Not even an example application or some actually working demo was shipped with it. The manufacturer is a $6.2 Billion company, btw.
And this is by far not an exceptional case. We have several other pieces of equipment in the $10-20k range at the office and software that is on annual subscription which is barely better than that.
Have you seen documentation for something like Unity3d or Unreal Engine? Those are big buck commercial 3D engines used by many of the "AAA" video games these days. The documentation is a bunch of tutorials mostly for the artists, API reference and a (self-help) forum. Unreal doesn't even have a complete API reference (not even autogenerated Doxygen-style), actually - use the source, Luke! A lot of open source projects have much better documentation than that.
So I am glad for you that you live in some wonderful world where perfect and complete documentation is standard, but the rest of us is not so fortunate. So stop knocking a project only because you have beef with open source for some reason.