Like the exposure table in this project (that was discussed on this forum somewhere sometime ago).
Like the exposure table in this project (that was discussed on this forum somewhere sometime ago).
This project uses MIPI-HDMI and a Raspberry Pi, which can be removed. I'm currently working on it. Two SSD2828 and two PSRAM64H provide a 10 Hz refresh rate, which might be enough. It's still a prototype, but I've gotten an image on a 2K LS055R1SX04 display from a 3D printer. So, let me know if anyone's interested in this solution; it'll give me extra motivation to get the project done.
Two questions:
1. Would it scale to higher resolutions ? I have a 4K display and now I see there are 8K and even 16K displays.
2. I did not made my homework well on this subject and so I can not understand what would be the practical advantage of removing the RPi. Can you detail a bit on this ?
I think my UV light is 365nm. It works good through the glass that I have.
I see severe attenuation with acrylic with the higher frequency UV
So, let me know if anyone's interested in this solution
wont the UV slowly destroy the polarising film on the display?
i wonder if rasterizing a uv laser and drawing directly to the pcb would be better?
maybe use the raster mechanism from a laser printer and a moving bed with geared down steppers driving it.
Two questions:
1. Would it scale to higher resolutions ? I have a 4K display and now I see there are 8K and even 16K displays.
2. I did not made my homework well on this subject and so I can not understand what would be the practical advantage of removing the RPi. Can you detail a bit on this ?
1. I can't say for sure; I need to know the specific model. If the 4K display has MIPI 8 LANE, like mine, then my setup will give 5 fps with a 25 MHz clock. It's also important to understand that the PSRAM64H operates at a maximum of 84 MHz in fast read mode. 8K and 16K are a completely different matter, and budget solutions are unlikely to be sufficient.
2. Removing the scaler (MIPI-HDMI adapter) and the Raspberry Pi itself. The scaler costs as much as the display, and the Raspberry Pi is about the same. For those with a lot of Raspberry Pis or money, this isn't an issue.
Is the FPS relevant here, apart from the initial delay until the image is fully shown ?
By the large number of interfaces and display types I would see this better made with an FPGA. But even that solution comes with its own challenges (connectors, voltages, IP, etc.) and it may blow the cost margin.
Is the FPS relevant here, apart from the initial delay until the image is fully shown ?
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Id say just buy a SLA printer and use it for both. It can be useful sometimes being able to print really tiny features and the printing vat is always separate so it is easy to remove and replace with a DIY PCB alignment fixture.
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Well for example the Elegoo Mars 4 costs 189 EUR and comes with a 7 inch 9K LCD (8520x4320) or even a Mars 4 DLP for a similar price.
By the time you buy a LCD, the UV light source, electronics and put it all together you are likely already half way there to that price. So it is pretty hard to compete against mass produced Chinese products when it comes to price.
... Lattice has a series of FPGAs called Crosslink that can do 4K resolution MIPI at high frame rates using dedicated MIPI transceivers, the chips cost around 10 to 20$ in small quantity.
I'd rather read about how to make it even cheaper and simpler.
For example, I'm currently using a 10W LED and a Frenzel lens, which increases the height of the device. How can I get a parallel light source with a small case and a small budget?
Can't imagine getting much cheaper than what @ftg proposed above: HDMI would already be there, just need the HDMI-MIPI adapter and the screen.