This was surprisingly and impressively well done. Though emulated to an Amiga 500 with 512k chip ram, 512k fast ram, and 2 floppy drives, it would function identically on a Amiga 1000 from 1986 with the same ram and drive setup.
Wow.
I know...
I also know that they were using the Amiga's 'Dual-Playfield' mode to achieve the background overlays of the Joker while flying through the city.
Sample sound and scan source quality is obviously from impeccable sources while back in 1986, all of this would have to be drawn by hand, hissy 8 bit audio samplers and most annoyingly slow to model the 3d objects and motion during the creation some of the 3D animation elements.
Though, there still were some Amiga games which were impressive, they did not squeeze all of it together like this demo and everyone stuck with a 512k limit if they wanted to sell any games.
This just shows how far ahead of everyone else the Amiga was when it was introduced.
I might even be encouraged to dig out my old Amiga 1000 and try and fire it up again.
This just shows how far ahead of everyone else the Amiga was when it was introduced.
I might even be encouraged to dig out my old Amiga 1000 and try and fire it up again.
Careful of the A1000 power supply. It has those RIFA caps at the AC input which should absolutely change before even plugging it in as well as the main electrolytic one tends to leak.
Yes, the demo should work as the source disks are available.
This just shows how far ahead of everyone else the Amiga was when it was introduced.
I might even be encouraged to dig out my old Amiga 1000 and try and fire it up again.
If you have 2mb fast ram for your Amiga 1000, then don't forget to try this Doom clone called Dread:
Incredible, when I remember how hard it was to get smooth play on a 486.
It's smooth as silk on my A4000. Plus the AGA chipset runs it in 256 color mode, though you could call that cheating.
Though I don't have my A3000 anymore, a 25MHz 68030 should still cream a stock Amiga with a 7MHz 68000.
Though, I've seen 60Mhz & 100MHz 68060 equipped A1200s running the official ID Quake1 recompiled for the Motorola cpu, but those accelerators didn't come into play until after the death of Commodore.
If you have 2mb fast ram for your Amiga 1000, then don't forget to try this Doom clone called Dread:
Amazing how talented coders still find new ways to squeeze the last bit of performance from these old machines.
Original Doom recompiled for the Atari Falcon (16 MHz 68030) barely did 2 or 3 fps or didn't even start because of lack of RAM.
The same rewritten to utilize the Falcon's DSP, some modern rendering techniques and a bit of intelligent optimizations suddenly makes it perfectly playable on an unaccelerated stock machine (16 MHz, 4MB RAM):
A lot of what was implemented in the Amiga chipset inspired graphics card development.