Pour order:
T, G, M (Polygon Manager).
Polygons are poured in the order you place them, first most recently. So if the last thing you did was place a huge ground poly, say goodbye to everything else when you repour, until you sort things out there!
Polygons do take quite some time to crank on complex boards, but I don't spend even 10 seconds repouring all on a complex (600 components, 4 layer board, ~40 polys?) design.
Tim
My current board is 1500 components, 8 layers and about 40 polys too. When things are fresh polys get poured in less than 10 seconds. My problem is that peroformance starts degrading until it gets unusable. Then I cut all polygons, paste them with "keep net name", repour and everything is fine again.
I do use the polygon manager and set the order I want. It pours the polygons and everything's fine, they pour as they should... but when things start getting slow it also starts pouring them the way it wants. If I set some poly to pour the last it sometimes pours it first, or in whatever order it wants, messing it all. Again, cut, paste, repour, all fine.
15 and 16 have massive speed improvements on polygon pours.
Polygon order is set in the polygon manager.
If your machine is slow you have either memory or graphics problems.
shelve the polygons while working. Then unshelve. Do a flash repour using T-G-V ( make sure your design rules are set up right. way too many people write very bad design rules grinding the software to a halt.
That's how I work, all polys shelved till last stages, that's why it affects me during those stages and not during normal routing which is fine and fast, even with online DRC on and such. Do you have any tutorial on how to setup proper rules? I normally work with netclasses and diff pair classes in a superclass-subclass way (i.e. a class for 100 ohm pairs and and within that class PCIE pairs, LVDS and such) and then setup rules from general to specific.
The PC has a fairly recent dedicated nVidia graphics card (a GT 800 something) and a 4th generation core i5 (not i7 sorry). Will check specs.