Author Topic: Horizon EDA Version 1.0!  (Read 8648 times)

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Online tooki

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Re: Horizon EDA Version 1.0!
« Reply #75 on: August 30, 2020, 09:46:56 am »
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User experience,interface as well as compatibility (Mac, Windows and Linux) is key, the rest will come later (unless you heavily fail on it)

As written before, I don't have the time and hardware to bother with Mac os.
To be honest though, that’s a dumb decision — a good app that runs on the #1, #2, and #3 desktop OSes is a lot more valuable than one that runs on #1 and #3. Even more so as the Mac platform has continued to gain ground outside of its classic stronghold of media production. (Almost 10 years ago, I worked at a software company that made a Windows program for research and academia, and we got daily inquiries into a Mac version. For many customers, especially large ones seeking site licenses, the lack of a Mac version removed our product from consideration entirely, as all our major competitors supported both. Linux inquiries were but a tiny fraction as many as Mac.)
 

Offline Lukas

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Re: Horizon EDA Version 1.0!
« Reply #76 on: August 30, 2020, 12:02:02 pm »
Quote
User experience,interface as well as compatibility (Mac, Windows and Linux) is key, the rest will come later (unless you heavily fail on it)

As written before, I don't have the time and hardware to bother with Mac os.
To be honest though, that’s a dumb decision — a good app that runs on the #1, #2, and #3 desktop OSes is a lot more valuable than one that runs on #1 and #3. Even more so as the Mac platform has continued to gain ground outside of its classic stronghold of media production. (Almost 10 years ago, I worked at a software company that made a Windows program for research and academia, and we got daily inquiries into a Mac version. For many customers, especially large ones seeking site licenses, the lack of a Mac version removed our product from consideration entirely, as all our major competitors supported both. Linux inquiries were but a tiny fraction as many as Mac.)

To clarify things a bit more about mac OS: People tried getting it to work on mac OS, but hit a roadblock when it came to OpenGL: https://github.com/horizon-eda/horizon/issues/271 Fixing this would probably require in-depth knowledge about Gtk's Quartz backend and of course a mac computer at my disposal, neither of which I have. It's not that I'm actively working against mac OS support, it's just something that isn't within my technical abilities without investing a significant amount of time.
 

Offline Oleander

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Re: Horizon EDA Version 1.0!
« Reply #77 on: September 23, 2020, 03:42:26 am »
Is there a way to hide the left toolbox in a board/schematic editor ? It takes a lot of useful editor area. 
 

Offline Lukas

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Re: Horizon EDA Version 1.0!
« Reply #78 on: September 23, 2020, 05:39:13 pm »
Is there a way to hide the left toolbox in a board/schematic editor ? It takes a lot of useful editor area.

There's the "distraction free mode" that hides the left and right sidebars: https://blog.horizon-eda.org/progress/2020/07/05/progress-2020-06.html#distraction-free-mode-pr-413
 

Offline Oleander

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Re: Horizon EDA Version 1.0!
« Reply #79 on: November 03, 2020, 09:30:17 am »
Is there a way to use mils (1/1000 of the inch) as a main distance unit  ?
When I enter 'mi' or 'mil' - it is converted to millimeters.
 

Offline Lukas

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Re: Horizon EDA Version 1.0!
« Reply #80 on: November 03, 2020, 11:09:22 pm »
Is there a way to use mils (1/1000 of the inch) as a main distance unit  ?
When I enter 'mi' or 'mil' - it is converted to millimeters.

I've been waiting for this question since the very first release. Apart from me not liking imperial units, I see another real problem, namely accumulating rounding errors. The internal representation of lengths is nanometers. A length of 1mm will be displayed as 39.37mil, which after editing will become 0.999998mm. While the error might no be an issue, I don't have a good feeling about it.


Apart from that, version 1.3.0 just got released: https://github.com/horizon-eda/horizon/releases/tag/v1.3.0
 
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