So yes:
* For the 3D models, it's just a matter of adding the 'KISYS3DMOD' variable in the Path list. ("Configure Paths...") They changed a number of variable names for the paths - and prefixing them with 'KICAD6' tends to show they want to make it possible to "break" compatibility with future major versions, while forcing user to take action instead of possibly getting unintended results. It makes sense, although I prefer keeping backward compatibility as much as possible in software - but hey. Here, they are doing the same as most other EDA vendors do. Cadstar is notorious for breaking libraries at every new major version, requiring upgrading actions that are annoying - and sometimes require technical support (which they can sell...
)
* Yes .step and .wrl are still supported. I don't think there is any new format used for 3D models anyway?
* For Python: yes scripting is a nice bonus. Eagle had that (although with their own language IIRC) a very long time ago already, and it was very useful. Now the choice of Python is questionable, but let's not get into that. Could be an endless debate. As to why Python decided not to support Windows 7 anymore here, just ask the team. (Just adding here, even if that's beyond the topic, that Windows 7 is STILL supported by MS. It has just become a paid support, but at least until 2023 or 2024. So in particular, some companies are bound to still use it and pay for the support. Thus, deciding to end being compatible with it is all the more questionable, and that's also for all commercial software that has ended supporting it...)
I managed to use Python 3.9.7 from MSYS2 (which works on Windows 7, but requires a lot of patches, that can be seen in the PKGBUILD file for Python - MSYS2 uses pacman, similar to Arch Linux). And, I found a way to "embed it" in KiCad's install directories to make it behave as intended while not requiring fiddling with environment variables. So now I have something fully usable. I also included the latest ngspice (36), which appears to work fine in the simulator too.
From the tests I've done so far, it seems to work perfectly fine. I'll do some more testing though, and will keep you posted. I'll probably make it accessible through a download at some point. If so, there won't be any installer (you'll have to extract it anywhere you like), and it won't come with libraries, which you'll have to download separately (the whole libraries take up 7 GB or so...)